Djinni
From AmtWiki
- Djinni (commonly spelled Genies) are magically-bound supernatural, elemental spirits - a race of cosmicallypowered servants of unknown origin, though speculation and conjecture as to their nature run wild. The temperament of any given Djinn is as unpredictable as the weather; there are just as many kind, friendly Djinn as there are treacherous, deceitful ones. Regardless of morality, once a mortal comes into possession of their Lamp, the Genie within is obligated to serve at the whim of the new owner. Each Djinn sets its own rules (number of services, length of service and even sacrificial requirements) and is likewise obligated to making sure every new owner is aware of the rules. It is not unheard of for a Genie to become attached to a particular master and will go to great lengths to assure their safety.
- — 1001 Amtgardian Nights
Game Statistics
Garb |
|
---|---|
Requirements | None |
Monster Type | Extra-Planar |
Level | Scenario |
Power Rating | 8 |
Armor | 4 (Natural Invulnerability) |
Shields | None |
Weapons | Short, Long |
Abilities
- Immune to Death (T)
- Immune to Sorcery (T)
- Immune to Command (T)
- Lair (T) (The Lamp)
- Large (T) (May turn off and on at will)
- Strong (T)
- Regeneration (T)
- Player Class (Wizard 6) (T)
- Player Class (Druid 6) (T)
Vulnerabilities
- Beneficent (Only toward the possessor of the Lamp)
- Must obey the commands of the possessor of the Lamp.
Special Notes
- Please see the General Monster Rules for additional traits and limitations of all Monsters.
- None