Satyrs Crossing
Contents
Shire of Satyr's Crossing
A Shire of the Kingdom of the Rising Winds, located in Huntington, IN.
History
Founded in March of 2001. Born of the hearts of many, Satyr's Crossing has risen into an amazing land. Epic Hydra (Monster) battles, the dance of the Weaponmaster tourneys, and the heartfelt poetry all make Satyr's Crossing into a home. Not to mention the good food on feast days.
About Satyr's Crossing
In Satyr's Crossing you don't have to be good with a sword to be accepted. Many excel in the arts with notable achievements on and off the field. If you can swing a stick, hold a tune, or just entertain us, head on out.
People
The People of Satyr's Crossing include members of the following companies & households:
Officers
- Monarch -Whipping Boy
- Regent - Cora Inshu
- Prime Minister - Foofy Arkain
- Champion - Lord Rein Lightforge
Directions
We play at Memorial Park on Sundays between 1PM and 5PM.
For information on other chapters in amtgard look here
Monsters of SX
Deathric's Hydra, "Spot"
The Wizard Deathric R'azel Shadowmoore holds within the boundaries of Satyr's Crossing a massive watch tower that stands vigilant over the land. Found within can be found a wide variety of forgotten or alien artifacts and mysterious creatures. Among the most troublesome and well-known within this collection is a large Hydra which the collective populous of Satyr's Crossing has come to call "Spot."
With the mentality of a dog who seems obsessed with chasing after and/or finding his favorite bone, Spot is notorious for escaping his confines and laying siege upon any poor fool caught between him and his next chew toy. Even more troubling is the Hydra's ability to mimic or attune itself to the chaotic elemental energies prevalent within Satyr's Crossing, enabling it wield a variety of magic balls on it's prey.
Whenever Spot finds its way out of his confines, the collective populous of Satyr's Crossing must fight against, bait, and return Spot back to his lair where they attempt to ward and reinforce the monster to prevent future escape. It is not yet known how Spot escapes time and again, but what is known is that if not provided with ample bones to chew on it only becomes a matter of time before Spot cleverly escapes to once again terrorize the land.
Amtgard Chapters within the Kingdom of the Rising Winds |
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Sponsored Lands: Gryphon's Perch · Raven's Hollow · Stormcrest
Grand Duchy of Ebonmarch: Five Oaks · Grim Garrison · Kirin Grove · The Mire · Storm Bridge Grand Duchy of Lochaven: Ashen Hills · Black Marsh · Elk Glenn · The Port of Winter's Night · Rivers Edge · Satyrs Crossing · Valley by the Coast Grand Duchy of Midgard: Blackfire Pass · Blackfire Valley · Burning Shores · Direwolf's Rest · Emerald Glades · Mountain of the Sixth Dawn · Serpent's Hollow · Valley of the Twin Rivers |