Druid
Druid is a core class that casts magic to command the forces of nature.
Contents
From the Rulebook
Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early druidic-types were priestesses rather than priests.
Examples:
Galadriel, Johnny Appleseed, Lady of the Lake, Tom Bombadil
Equipment
Garb: Brown sash
Look The Part: 1 extra point of magic at the Druid’s highest level.
Armor: None
Shields: None
Weapons: Dagger
Magic-user:
Druids may purchase five points of magic from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times.
Spell List
Level | Spell Name | Cost | Max | Frequency | Type | School | Range | |
---|---|---|---|---|---|---|---|---|
1st Level | - | - | - | - | - | - | - | |
- | Barkskin | 1 | 2 | 1/Refresh | Enchantment | Protection | Touch | |
- | Cancel | 0 | 1 | Unlimited | Neutral | Neutral | Touch | |
- | Corrosive Mist | 1 | 1 | 1/Refresh | Enchantment | Death | Self/Touch | |
- | Entangle | 1 | 2 | 2 Balls / Unlimited | Magic Ball | Subdual | Ball | |
- | Equipment: Weapon, Short | 2 | 2 | - | Neutral | Neutral | - | |
- | Experienced | 2 | 2 | - | Neutral | Neutral | - | |
- | Heat Weapon | 1 | - | 1/Life Charge x3 | Verbal | Flame | 20’ | |
- | Imbue Armor | 1 | - | 1/Refresh | Enchantment | Protection | Touch | |
- | Mend | 1 | - | 1/Life | Verbal | Sorcery | Touch | |
2nd Level | - | - | - | - | - | - | - | |
- | Equipment: Shield, Small | 4 | 1 | - | Neutral | Neutral | - | |
- | Gift of Earth | 1 | 2 | 1/Refresh | Enchantment | Protection | Touch | |
- | Heal | 1 | - | 1/Life | Verbal | Spirit | Touch | |
- | Iceball | 1 | 2 | 2 Balls / Unlimited | Magic Ball | Subdual | Ball | |
- | Innate | 1 | 4 | 1/Refresh | Meta-Magic | Neutral | - | |
- | Poison | 1 | - | 1/Life | Enchantment | Death | Touch | |
- | Release | 1 | - | 1/Life | Verbal | Sorcery | Touch | |
- | Stoneform | 1 | - | 1/Refresh Charge x3 | Verbal | Protection | Self | |
3rd Level | - | - | - | - | - | - | - | |
- | Attuned | 1 | 2 | 1/Refresh | Enchantment | Sorcery | Touch | |
- | Bear Strength | 1 | - | 1/Refresh | Enchantment | Sorcery | Touch | |
- | Dispel Magic | 1 | - | 1/Refresh | Verbal | Sorcery | 20’ | |
- | Extension | 1 | 2 | 1/Life | Meta-Magic | Neutral | - | |
- | Gift of Fire | 1 | 2 | 1/Refresh | Enchantment | Flame | Touch | |
- | Greater Mend | 1 | - | 1/Refresh | Verbal | Sorcery | Touch | |
- | Icy Blast | 1 | 2 | 1/Life | Verbal | Sorcery | 20’ | |
- | Regeneration | 1 | - | 1/Refresh | Enchantment | Spirit | Touch | |
- | Stoneskin | 1 | 2 | 1/Refresh | Enchantment | Protection | Touch | |
- | 4th Level | - | - | - | - | - | - | - |
- | Equipment: Weapon, Long | 4 | 1 | - | Neutral | Neutral | - | |
- | Flame Blade | 2 | 2 | 1/Refresh | Enchantment | Flame | Touch | |
- | Force Bolt | 1 | 2 | 2 Balls / Unlimited | Magic Ball | Sorcery | Ball | |
- | Gift of Water | 1 | 2 | 1/Refresh | Enchantment | Sorcery | Touch | |
- | Golem | 1 | - | 1/Refresh | Enchantment | Sorcery | Touch | |
- | Lycanthropy | 1 | 2 | 1/Refresh | Enchantment | Death | Touch | |
- | Swift | 1 | 2 | 1/Life | Meta-Magic | Neutral | - | |
- | Teleport | 1 | 2 | 1/Life | Verbal | Sorcery | Touch | |
- | 5th Level | - | - | - | - | - | - | - |
- | Ambulant | 1 | 2 | 1/Life | Meta-Magic | Neutral | - | |
- | Equipment: Weapon, Great | 5 | 1 | - | Neutral | Neutral | - | |
- | Essence Graft | 1 | - | 1/Refresh | Enchantment | Sorcery | Touch | |
- | Gift of Air | 1 | 2 | 1/Refresh | Enchantment | Protection | Touch | |
- | Heart of the Swarm | 1 | 2 | 1/Refresh | Enchantment | Spirit | Self | |
- | Ironskin | 1 | 2 | 1/Refresh | Enchantment | Protection | Self | |
- | Poison Glands | 1 | 2 | 1/Refresh | Enchantment | Death | Self | |
- | Resurrect | 2 | - | 1/Refresh | Verbal | Spirit | Touch | |
- | Troll Blood | 1 | 2 | 1/Refresh | Enchantment | Protection | Self | |
- | 6th Level | - | - | - | - | - | - | - |
- | Avatar of Nature | 1 | 1 | - | Neutral | Neutral | - | |
- | Call Lightning | 1 | - | 1/Refresh | Verbal | Flame | 20’ | |
- | Grasping Tentacles | 1 | 1 | 1/Refresh | Enchantment | Command | Self | |
- | Imbue Weapon | 1 | - | 1/Refresh | Enchantment | Death | Touch | |
- | Naturalize Magic | 1 | 2 | 1/Refresh | Enchantment | Sorcery | Self | |
- | Ranger | 2 | 1 | - | Neutral | Neutral | - | |
- | Summoner | 2 | 1 | - | Neutral | Neutral | - | |
- | Word of Mending | 1 | - | 1/Refresh | Verbal | Sorcery | Touch |
Previous Versions:
V7.7
Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early Druid-types were priestesses rather than priests.
Examples: Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight
Class details:
Druid Level | Lives | Weapons | Armor | Immunities | Abilities and Traits |
---|---|---|---|---|---|
1 | 4 | subtracts from magic points | shield (subtracts from magic points) | - | Magic-user (see below) |
2nd | - | - | - | - | - |
3rd | - | - | - | - | Pass Without Trace (ex) (2/game) |
4th | - | - | - | Poison | - |
5th | - | - | - | non-Spirit school magic from Fey monsters | - |
6th | - | - | - | Control | - |
Druid Magic
Druid Level | Magic Name | Type | School | Use | Cost/Max | Range |
First Level | Bladesharp/Bludgeon | E | Sorcery | 1/game | 1/4 | T |
- | Cancel | S | Sorcery | Unlimited | 0/- | 50' |
- | Cure Ailments | S | Spirit | 1/life | 1/4 | T |
- | Entangle | B | Subdual | 1 bolt/U | 1/2 | - |
- | Heal | S | Spirit | 1/life | 1/4 | T |
- | Heat Weapon | S | Flame | 1/life | 1/4 | 20' |
- | Warp Wood | S | Sorcery | 1/life | 1/4 | 20' |
Second Level | Barkskin | E | Protection | 1/game | 1/4 | T |
- | Magical Projectile | E | Sorcery | 1/game | 1/4 | T |
- | Mend | S | Sorcery | 1/life | 1/8 | T |
- | Thornwall | FE | Sorcery | 1/game | 1/4 | T |
- | Touch of Paralyzation | E | Sorcery/Subdual | 1/game | 1/4 | T |
Third Level | Acid Bolt | B | Sorcery | 1 bolt/U | 1/2 | - |
- | Ambidexterity | N | Neutral | Unlimited | 2/- | - |
- | Confusion | S | Control | 1/game | 1/2 | 50' |
- | Extension | N | Neutral | 1/life | 1/2 | - |
- | Plant Door | S | Sorcery | 1/game | 1/4 | T |
- | Protection from Ailments | E | Protection | 1/game | 1/4 | T |
- | Protection from Flame | E | Protection | 1/game | 1/4 | T |
Fourth Level | Call Lightning | S | Flame | 1/game | 1/4 | 20' |
- | Commune | S | Sorcery | Unlimited | 2/- | Self |
- | Flamewall | FE | Flame | 1/game | 1/4 | T |
- | Pyrotechnics | S | Flame | 1/game | 1/4 | 50' |
- | Silence | FE | Sorcery | 1/game | 1/4 | T |
- | Stoneskin | E | Protection | 1/game | 1/2 | T |
Fifth Level | Feeblemind | S | Control | 1/game | 2/2 | 50' |
- | Flameblade | E | Flame | 1/game | 1/2 | T |
- | Petrify | B | Subdual | 1 bolt/U | 1/2 | - |
- | Regeneration | E | Spirit | 1/life | 1/2 | T |
- | Release | S | Sorcery | 1/life | 1/4 | 20' |
- | Teleport | S | Sorcery | 1/game | 1/4 | T |
Sixth Level | Finger of Death | S | Death | 1/game | 2/2 | 50' |
- | Immolation | FE | Flame | 1/game | 1/4 | T |
- | Vivify | N | Neutral | 1/game | 2/1 | -- |
See also
Amtgard Character Classes |
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Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard Non-Standard Classes: Monster · Peasant |