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  • ...weapons making classes, to basic fighting skills to new players, and basic rules knowledge. Before his final leave of absense he was squired to Sir Crom. Or
    2 KB (385 words) - 00:28, 25 June 2015
  • ...ore about building or buying your own [[V9: Garb| costume]], [[V9: Weapons|weapons]], [[V9: Shields|shields]], and [[V9: Armor|armor]] for Amtgard [[V9: Comba *[[V9: Combat| Combat Rules]]
    7 KB (1,115 words) - 22:55, 12 November 2023
  • *Weapons: a single melee weapon (Seige, indestructible) ...Inter Kingdom Rules Committee and 6.1 project. With [[Garik]] created the rules for the Schools of Magic and global class immunities, and rewrote the [[Pal
    6 KB (754 words) - 22:54, 1 July 2023
  • ...od time. Almost as soon as they found the game, these people were making [[weapons]], and [[garb]], and [[armor]], and making really (really) long drives to g ...grace and kindness. Endlessly reciting rules for those who forgot, lending weapons at the beginning and advice after that, explaining the aspects of the game
    4 KB (693 words) - 03:29, 23 December 2021
  • ...kane. Andre, Malcolm, and his brothers Lyme and Kit brought the Whitewolf weapons out to Pioneer park that same April of [[Events in 2002|2002]]. A good dea ...ith sticks has a sort of universal appeal. He tried to have enough loaner weapons and garb available for everyone to participate. Kit kept people coming fro
    13 KB (2,074 words) - 19:48, 6 March 2009
  • and you should never attempt to use these rules to cheat your way out of a valid ...These shots are common from exceptionally small weapon cores, or very long weapons, and should not be taken. This is not to be confused with your opponent piv
    20 KB (3,472 words) - 20:26, 12 January 2015
  • ...the rules. The common Amtgard authorities include [[V9: Rules Authorities| Rules and Safety Authorities]] and [[V9: Officers| Officers]]. ...ull speed [[V9: New To Larp And Boffer Combat?|LARP]] combat. Latex-coated weapons are not considered Boffers.
    36 KB (5,631 words) - 20:26, 9 February 2024
  • ...rtain [[V9: Game Modes|game types]], [[V9: Classes| classes]], and special rules will limit the [[V9: Equipment|equipment]] a player is allowed to wield. <li>[[V9: Projectile Weapons|Thrown projectiles]] are only considered wielded during the throwing motion
    3 KB (544 words) - 07:05, 13 January 2024
  • 1:30-WEAPONS/ARMOR CHECK FOR PACWAR 10 ...thing will stop the deathball not even the monks ability to block throwing weapons. If you die tag in at your base and you are back alive. Last team standing
    6 KB (940 words) - 01:20, 13 April 2016
  • ...er the following when reading through this rulebook, and when applying the rules on the field: ...ts. Please read these rules thoroughly. The more familiar you are with the rules, the better equipped you will be to handle situations that are not explicit
    18 KB (2,963 words) - 20:15, 18 September 2023
  • ===History of the rules=== ...eter' charged the group a dollar for [[rule books]] originally. In the 2.0 Rules the first weapon making instructions are found. As well as information that
    11 KB (1,801 words) - 15:35, 15 August 2015
  • Materials for Use as Cores in Foam Weapons for Full-Contact Swordfighting Sports ...ed individuals designated as “weapons checkers” strike each other with the weapons to make sure they won’t harm anyone.
    10 KB (1,574 words) - 16:32, 26 July 2018
  • played within the spirit of the [[Rulebook|rules]] defining it. There is a great deal of trust and honor involved, and someone abusing the rules of any class can easily disturb game balance.
    13 KB (2,098 words) - 14:28, 24 March 2015
  • ...ggernaut with a penchant for aggressive destruction with a wide variety of weapons. A Knight of the Sword may have these qualities, but there are others that ...kneepad. If a reeve makes a call you live with it, but you expect the same rules to apply to everyone. You don't cry when you get hit in the head, you keep
    7 KB (1,288 words) - 14:08, 29 January 2008
  • ...ir trip the group 'caught up' to the rest of the game, adopting ultralight weapons and more modern methods of constructing equipment. The [[Shire]] also bega In late [[2007]] Black rock hills chose to playtest a new set of rules developed by the active populace, but they have not decided yet if they wil
    5 KB (718 words) - 20:54, 28 November 2016
  • ! Weapons Bards are magic-users and gain magic at each level. See the [[Rules of Magic]] section for more details.
    4 KB (488 words) - 19:13, 11 December 2014
  • ...es]. Introduced to Amtgard by [[Rift]], although others maintain that the rules were developed independently by [[Cheshire]]. ===The Rules of Jugging===
    9 KB (1,664 words) - 21:39, 26 April 2019
  • ''"This is a made-up game with made-up rules played by a bunch of nerds. I'm sure we can figure it out."'' ...she feels strongly about the A&S aspects, and RP which has led her to make weapons, garb, and assist in hosting events. Because of her dedication to G!G! and
    3 KB (453 words) - 04:12, 24 May 2019
  • Ensure that you check the kinds of weapons (metal/wooden, piercing/bludgeoning) that are on the field and inform your * Weapons: Per Player Class
    10 KB (1,643 words) - 09:53, 26 November 2012
  • [[Relic]] battles, [[Morluk]], / [[white weapons]] made 'em duck<br> Rules revision, [[fiberglass]], / [[duelist]], [[gypsy]], [[thief]] class<br>
    4 KB (540 words) - 22:59, 4 April 2023

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