Difference between revisions of "Charge"
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− | {{rule|<onlyinclude>Some [[abilities]] may have their [[per-life]] or [[refresh|per-refresh]] uses restored after they are consumed. These abilities are denoted with the word “Charge” and a number after them. In order to gain an additional per-life or per-refresh use of a | + | {{rule|<onlyinclude>Some [[abilities]] may have their [[per-life]] or [[refresh|per-refresh]] uses restored after they are consumed. These abilities are denoted with the word “Charge” and a number after them. In order to gain an additional per-life or per-refresh use of a Chargeable ability the Charge [[Incantation]] must be repeated in full the number of times indicated by number after Charge. For instance an ability labeled ‘Charge x3’ requires three full repetitions of the Charge Incantation in order to regain a use. |
− | + | # Stating the name of an ability to Charge does not activate that ability. | |
− | # Stating the name of an ability to | ||
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# Charges for [[refresh|per-refresh]] [[abilities]] carry between lives; a per-refresh ability Charged on a previous life and not used can be used on the next life. | # Charges for [[refresh|per-refresh]] [[abilities]] carry between lives; a per-refresh ability Charged on a previous life and not used can be used on the next life. | ||
# The ability being Charged must be designated at the beginning of the Charge. | # The ability being Charged must be designated at the beginning of the Charge. | ||
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=====[[Charge Incantation]]===== | =====[[Charge Incantation]]===== | ||
− | + | The [[Incantation]] that is used to Charge an [[ability]]. A single ‘Charge Incantation’ is repeating the following phrase: | |
+ | <blockquote> | ||
+ | Out of battle I pause to rest.<br> | ||
+ | I take some time to catch my breath.<br> | ||
+ | Return to me my fleeting power.<br> | ||
+ | To aid me in my darkest hour. | ||
+ | </blockquote> | ||
+ | The Charge Incantation requires an empty hand and must be audible out to 20'.</onlyinclude>|{{CurrentRulebookNumber}}}} | ||
{{Noticebox/Clarification| | {{Noticebox/Clarification| | ||
* <nowiki>#1</nowiki> should not be taken to mean that a player is limited to only one charged instance of an ability at a time. Players may charge abilities, use them, and then charge them again, but you may restore all uses of an ability that you have consumed. (Up to your maximum number of uses.) [https://docs.google.com/document/d/1F0tiuX1cNTBqj4Y3SbRlpsXhASB25I8x6w9RJ7La7VE]}} | * <nowiki>#1</nowiki> should not be taken to mean that a player is limited to only one charged instance of an ability at a time. Players may charge abilities, use them, and then charge them again, but you may restore all uses of an ability that you have consumed. (Up to your maximum number of uses.) [https://docs.google.com/document/d/1F0tiuX1cNTBqj4Y3SbRlpsXhASB25I8x6w9RJ7La7VE]}} | ||
− | + | {{Magic and Ability Mechanics Defined}} | |
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Latest revision as of 20:57, 19 March 2025
Magic and Ability Mechanics Defined Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects Magic and Ability Mechanics Defined · States Defined · Special Effects Defined