Difference between revisions of "Magic Balls"
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Revision as of 20:58, 15 March 2025
From the Rulebook
Thrown Weapons
Thrown Weapons Light Thrown · Heavy Thrown · Rocks · Javelins · Magic Balls
Projectiles Thrown Weapons · Ammunition
Weapon Types, Shields, and Equipment Melee · Shields · Projectiles · Bow · Siege Weapons · Other Equipment
Magic and Ability Mechanics Defined
Name | Color | School |
---|---|---|
Abeyance | Green | Subdual |
Entangle | Brown | Subdual |
Fireball | Red | Flame |
Force Bolt | Blue | Sorcery |
Iceball | White | Subdual |
Lightning Bolt | Yellow | Flame |
Phase Bolt | Grey | Sorcery |
Sphere of Annihilation | Black | Sorcery |
Suppression Bolt | Purple | Subdual |
Additional notes:
- Effects and States caused by Magic Balls last 60 seconds.
- Starting an Incantation renders the player’s active Magic Balls inactive.
See Also
Missile Block
Ancestral Armor
Harden
Greater Harden
Engulfing
Magic Balls |
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Anti-Paladin: Fireball 6
Druid: Entangle 1 · Force Bolt 2 · Iceball 4 Healer: Entangle 2 · Iceball 3 · Abeyance 5 Monk: Force Bolt 6 · Suppression Bolt 6 Wizard: Force Bolt 1 · Entangle 2 · Suppression Bolt 2 · Iceball 3 · Lightning Bolt 3 · Fireball 4 · Phase Bolt 5 · Sphere of Annihilation 6 |