Difference between revisions of "Monster"

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(Updated to V8 "Saucy" edition)
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[[Image:Monsterheraldry2.jpg|thumb|A fanged mouth on a red field: a common heraldry for Monsters]]
 
[[Image:Monsterheraldry2.jpg|thumb|A fanged mouth on a red field: a common heraldry for Monsters]]
==From the [[V8]] [[Rulebook]]==
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==From the [[Rulebook]]==
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{{rule|<onlyinclude>
 
No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.
 
No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.
  
'''Examples:'''
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;Examples: [[Centaur]]s, [[Dragon]]s, [[Dwarf|Dwarves]], [[Werewolf|Werewolves]], [[Vampire]]s, [[Deadly Slime]].
:''Centaurs, Dragons, Dwarves, Werewolves, Vampires, Deadly Slime.''
 
  
Monster is a special class, playable only in games where the game designer and local [[monarch]] have given their permission for the class to be used. They have no specific class identifier but should be garbed appropriately and/or designated before the game begins. A player’s [[level]] in the Monster class determines which Monsters they may portray. For more information and rules regarding the Monster class please refer to the [[Dor Un Avathar]].
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Monster is a special class, playable only in games where the game designer and local [[monarch]] have given their permission for the class to be used. A player playing Monster in a class battlegame is identified by wearing two Eye [[Class Symbols]]. The eyes may be of any solid color on a contrasting background. A player’s [[level]] in the Monster class determines which Monsters they may portray. For more information and rules regarding the Monster class please refer to the [[Dor Un Avathar]].
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</onlyinclude>|{{CurrentRulebookNumber}}}}
  
 
===Monster Lists===
 
===Monster Lists===

Revision as of 06:43, 23 February 2025

A fanged mouth on a red field: a common heraldry for Monsters

From the Rulebook

No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.

Examples
Centaurs, Dragons, Dwarves, Werewolves, Vampires, Deadly Slime.

Monster is a special class, playable only in games where the game designer and local monarch have given their permission for the class to be used. A player playing Monster in a class battlegame is identified by wearing two Eye Class Symbols. The eyes may be of any solid color on a contrasting background. A player’s level in the Monster class determines which Monsters they may portray. For more information and rules regarding the Monster class please refer to the Dor Un Avathar.

Monster Lists

A listing of all monsters for the current rules can be found here:

Additional monster resources

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure