Difference between revisions of "V9: Werewolf"
From AmtWiki
m (Template set up - to be filled.) |
m (First Draft) |
||
Line 9: | Line 9: | ||
| NAME = [[V9: Werewolf| Werewolf]] | | NAME = [[V9: Werewolf| Werewolf]] | ||
− | | DESCRIPTION = | + | | DESCRIPTION = Werewolves are individuals who can shapeshift (willingly or otherwise) into feral wolf-like monsters. Werewolves enjoy the primal nature of the hunt and are prone to succumbing to their more base instincts the longer they stay transformed. |
− | | ROLEPLAY = I | + | | ROLEPLAY = I want to be wild and feral. I want to stalk my prey. I want to be a killing machine. I want to have wolf-perks. I want to transform. |
− | | PLAYSTYLE = Melee, | + | | PLAYSTYLE = Front Line, Crowd Control, Damage, Melee, Bow User, Shield User |
− | | IDENTIFIER = | + | | IDENTIFIER = Werewolf Mask or otherwise be clearly identifiable as a Werewolf to other players. |
− | | WEAPONS = Dagger | + | | WEAPONS = [[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Long| Long]], [[V9: Large Thrown| Large Thrown]], [[V9: Bow| Bow]] |
− | | SHIELDS = | + | | SHIELDS = [[V9: Shields|Up to Small]] |
− | | ARMOR = Up to | + | | ARMOR = Up to 4pts [[V9: Armor|Physical Armor]] per hit location. May gain 🌶️Low-Armor Compensation as indicated below. |
− | * | + | *11-20pts = No compensation. |
− | + | *1-10pts = +1 use of Tracking | |
− | *1- | + | *0pts = 1pt of [[V9: Natural Armor| Natural Armor]] in each hit location OR +1 use of Tracking |
− | *0pts = 1pt of [[V9: Natural Armor| Natural Armor]] in each hit location OR +1 use of | ||
| GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus. | | GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus. | ||
}} | }} | ||
{{V9 Monster Ability Box - START}} | {{V9 Monster Ability Box - START}} | ||
+ | |||
+ | {{V9 Monster Ability | ||
+ | |FLAVOR = ''Lycanthropy -'' | ||
+ | |ABILITY = ⬗[[V9: Berserk| Berserk]] (Self) - 1/Life ♻10 | ||
+ | }} | ||
{{V9 Monster Ability | {{V9 Monster Ability | ||
|FLAVOR = ''Heightened Senses -'' | |FLAVOR = ''Heightened Senses -'' | ||
− | |ABILITY = ⬗[[V9: | + | |ABILITY = ⬗[[V9: Tracking| Tracking]] 1/Life ♻10 |
}} | }} | ||
{{V9 Monster Ability | {{V9 Monster Ability | ||
− | |FLAVOR = '' | + | |FLAVOR = ''Terrifying Rampage -'' |
− | |ABILITY = | + | |ABILITY = [[V9: Fear| Fear]] Level/Refresh ♻10 |
}} | }} | ||
{{V9 Monster Ability | {{V9 Monster Ability | ||
− | |FLAVOR = '' | + | |FLAVOR = ''Relentless -'' |
− | |ABILITY = ⬗[[V9: | + | |ABILITY = ⬗[[V9: Shake It Off| Shake It Off]] Level/Refresh ♻10 |
+ | }} | ||
+ | |||
+ | {{V9 Monster Ability | ||
+ | |FLAVOR = ''Devour -'' | ||
+ | |ABILITY = ⬗[[V9: Assassinate| Assassinate]] Level/Refresh ♻10 | ||
}} | }} | ||
{{V9 Monster Unique Trait | {{V9 Monster Unique Trait | ||
− | |TEXT = 🌶️''' | + | |TEXT = 🌶️'''Beast Within (T)'''<br>Rest, Small Shield, Large Thrown, and Bow cannot be used while Berserk. Fear, Shake It Off, and Assassinate can only be used while Berserk. |
+ | |||
+ | '''Note''': The player must clearly look like a werewolf at all times, not just when they are Berserk. If a player wishes to have two different looks, they should both be visibly understood as a werewolf, just in different degrees of transformation. | ||
}} | }} | ||
{{V9 Monster Ability Box - END}} | {{V9 Monster Ability Box - END}} |
Revision as of 03:54, 13 January 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Werewolf | ||||
---|---|---|---|---|
Description | Werewolves are individuals who can shapeshift (willingly or otherwise) into feral wolf-like monsters. Werewolves enjoy the primal nature of the hunt and are prone to succumbing to their more base instincts the longer they stay transformed. | |||
Roleplay Inspiration | I want to be wild and feral. I want to stalk my prey. I want to be a killing machine. I want to have wolf-perks. I want to transform. | |||
Playstyle | Front Line, Crowd Control, Damage, Melee, Bow User, Shield User | |||
Class Identifier | Werewolf Mask or otherwise be clearly identifiable as a Werewolf to other players. | |||
Weapons | Dagger, Short, Long, Large Thrown, Bow | |||
Shields | Up to Small | |||
Armor | Up to 4pts Physical Armor per hit location. May gain 🌶️Low-Armor Compensation as indicated below.
| |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Monster Abilities You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive. Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay. |
|
---|
Extra Clarifications
Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this monster.
Trivia
- To be added.
Monster General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes