Difference between revisions of "V9: Healer"

From AmtWiki
(Table Transfer)
m (Dec Update (Necromancer shields))
Line 460: Line 460:
  
 
Raise Dead, Lay Curse, and Sever Spirit grant double uses.
 
Raise Dead, Lay Curse, and Sever Spirit grant double uses.
 
Cannot wield shields.
 
  
 
Can only purchase abilities with the 💀 tag.
 
Can only purchase abilities with the 💀 tag.

Revision as of 23:58, 6 December 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




V8Art Healer.png

Healer

Description Healers are team-oriented spellcasters with a variety of spells to support their allies and harm their foes.
Playstyle Backline, Crowd Control, Melee, Ranged, Shield User, Support
Class Identifier ColorCodeRed-231129.jpg Red Sash
Weapons
Shields None
Armor None
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Level 1 Innate 2/Refresh ♻10

May spend customization points to purchase additional abilities from the list below. Points available are based on level.

Archetype Ability Name Cost Max Frequency Range Type
EXPERT

Points Available
= Your Level

Unspent points may be used at a lower tier.


🛡️ Blessing Against Harm 1 4 1/Refresh ♻10 Self Enchantment
🛡️ 🚨 💀 Medium Shield or Short 1 1 - - Equipment
🚨 💀 Iceball 2 2 1 Ball Strike Spellball
💀 Lay Curse 1 2 1/Life ♻20 20ft Verbal
🛡️ 🚨 Revitalize 1 - 1/Refresh ♻60 5ft (Other) Verbal
🛡️ 🚨 Runic Armor 1 4 1/Refresh ♻60 5ft (Other) Enchantment
🚨 💀 Sever Spirit 1 1 1/Life ♻20 20ft Verbal
🛡️ 🚨 💀 Swift 1 - 1/Refresh ♻10 - Meta-Magic
🛡️ 🚨 Temper Armor 1 4 1/Refresh ♻60 5ft (Other) Enchantment
🚨 💀 Word of Mending 1 4 1/Refresh ♻60 5ft (Any) Verbal
ADEPT

Points Available
= Your Level+1

Unspent points may be used at a lower tier.


🛡️ 🚨 💀 Ambulant 1 - 1/Refresh ♻10 - Meta-Magic
🛡️ 🚨 Blessing Against Projectiles 1 4 1/Refresh ♻60 5ft (Other) Enchantment
💀 Expose Weakness 1 4 1/Life ♻20 20ft Verbal
🚨 Gift of Light 2 4 1/Refresh ♻30 5ft (Any) Enchantment
🛡️ 🚨 Harden 1 4 1/Refresh ♻60 5ft (Other) Enchantment
🚨 💀 Hold Person 1 4 1/Refresh ♻20 20ft Verbal
🛡️ 🚨 💀 Innate 1 4 2/Refresh ♻10 - Verbal
🛡️ Release 1 4 1/Refresh ♻10 5ft (Other) Enchantment
🛡️ 🚨 Resurrect 1 4 1/Life ♻20 5ft (Other) Verbal
🛡️ 💀 Teleport 1 4 1/Refresh ♻20 5ft (Any) Verbal
💀 Undead Minion 1 2 1/Refresh ♻60 5ft (Other) Enchantment
🛡️ 🚨 V9: Ward 1 4 1/Refresh ♻60 5ft (Other) Enchantment
NOVICE

Points Available
= Your Level+2

Unspent points at this tier are wasted.


🛡️ Adaptive Blessing 2 2 1/Life ♻30 5ft (Other) Enchantment
🛡️ 🚨 💀 Banish 1 4 1/Refresh ♻20 20ft Verbal
🛡️ 🚨 Blessing Against Wounds 2 - 2/Life ♻30 5ft (Other) Enchantment
🚨 💀 Entangle 1 4 1 Ball Strike Spellball
🛡️ 🚨 💀 Extension 1 - 1/Refresh ♻10 - Verbal
🛡️ 🚨 💀 Heal 1 1 Unlimited 5ft (Any) Verbal
🛡️ 💀 Ice Barrier 1 4 1/Life ♻20 Self Verbal
🚨 💀 Mend 1 - 1/Life ♻10 5ft (Any) Verbal
💀 Raise Dead 2 2 1/Life ♻20 5ft (Other) Enchantment
🚨 💀 Rebuke 1 2 1/Life ♻10 20ft Verbal
🛡️ 🚨 💀 Release 1 - 1/Life ♻10 5ft (Any) Verbal
🛡️ 🚨 V9: Renew 1 - 1/Life ♻10 5ft (Other) Verbal
🛡️ 🚨 V9: Rescue 1 2 1/Life ♻10 5ft (Other) Verbal
💀 Shove 1 2 1/Life ♻10 20ft Verbal
Archetypes

If you are level 3 or above, you MAY choose to take an archetype.

If you do, you can only purchase abilities listed with as part of that archetype.
Warder 🛡️

Purchased uses of Release and Renew are not expended when used on other allies bearing your enchantments.

Cannot wield Short or Flail weapons.

Can only purchase abilities with the 🛡️tag.

War Priest 🚨

Meta-Magics become Per-Life and Max: 4.

May use up to Medium shields.

Can only purchase abilities with the 🚨 tag.

Necromancer 💀

Undead Minion becomes ♻10 and Max: 5.

Raise Dead, Lay Curse, and Sever Spirit grant double uses.

Can only purchase abilities with the 💀 tag.




List of Class-Specific Abilities



Adaptive Blessing
Simple Summary Adaptive Blessing: Incant "I enchant thee against <State>" x3 to grant the target a resistance to that state. (♻10)
Available to Healer, Paladin, Scout
Type Enchantment
Range
  • 5ft Other (Healer, Paladin)
  • Self (Scout)
Incantation "I enchant thee against <State>" x3
Effects Enchantment Effect: Bearer gains resistance to status effects that include the chosen state (♻10).
Other Details When declaring this enchantment, the bearer must declare what they are resistant to and whether the resistance is active or not.
Reminder
  • Resistances are optional. The bearer does not need to expend them on the first applicable attack.
  • While this ability can grant resistance to Severed, all instances of Severed are applied either as a Secondary Effect or while the player is dead, neither of which would allow the bearer to use the resistance.
V8 Transition Note: This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.


Ambulant
Simple Summary Ambulant: Incant "Ambulant" before casting another spell, and you can use it while moving.
Available to Bard, Druid, Healer, Scout, Wizard
Type Meta-Magic
Incantation "Ambulant"
Effects Meta-Magic Effect: The modified ability can be cast while moving.
Other Details
  • A spell that is intended to be ambulant may identify the target while moving.
  • 🏃 This ability can be cast while moving.


Banish
Simple Summary Banish: Incant "I banish thy ghostly form" x3 to make an insubstantial target return to base.
Available to Healer, Monk, Wizard, Curios
Type Verbal (Offensive)
Range 20ft
Incantation "I banish thy ghostly form" x3
Effects Status Effect: If the target is not Insubstantial, this effect fails. If the target is Insubstantial, that status effect is replaced with the following:

"Target becomes Insubstantial and is forced to move directly to their base. This effect ends when they reach their base or are at least 100ft away from all living enemies."
Other Details The previous Insubstantial effect is not returned if Banish is released or otherwise removed.
Reminder The victim must declare "No longer insubstantial" when the effect has ended.


Blessing Against Harm
Simple Summary Blessing Against Harm: Incant "I enchant thee against all harm" x3 to grant the target a resistance against any effect or strike. (♻10)
Available to Druid, Healer, Paladin, Wizard
Type Enchantment
Range
  • 5ft (Any) - Healer, Paladin
  • Self - Druid, Wizard
Incantation "I enchant thee against all harm" x3
Effects Enchantment Effect: Bearer and their carried equipment gain resistance to all effects from a single strike or ability (♻10).
Other Details When declaring this enchantment, the bearer must declare whether the resistance is active or not
Reminder Resistances are optional. The bearer does not need to expend them on the first applicable attack.
V8 Transition Note: This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.


Blessing Against Projectiles
Simple Summary Blessing Against Projectiles: Incant "I enchant thee against projectiles" x3 to grant the target a resistance against projectiles. (♻10)
Available to Healer
Type Enchantment
Range 5ft Other
Incantation "I enchant thee against projectiles" x3
Effects Enchantment Effect: Bearer and their carried equipment gain resistance to projectiles (♻10).
Other Details When declaring this enchantment, the bearer must declare what they are resistant to and whether the resistance is active or not.
Reminder Resistances are optional. The bearer does not need to expend them on the first applicable attack.
V8 Transition Note: This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.


Blessing Against Wounds
Simple Summary Blessing Against Wounds: Incant "I enchant thee against wounds" x3 to grant the target a resistance against wounds. (♻10)
Available to Healer, Monster (Entangling Mass)
Type Enchantment
Range
  • 5ft Other - Healer
  • Self - Entangling Mass
Incantation "I enchant thee against wounds" x3
Effects Enchantment Effect: Bearer gains resistance to wounds (♻10).
Other Details When declaring this enchantment, the bearer must declare what they are resistant to and whether the resistance is active or not.
Reminder Resistances are optional. The bearer does not need to expend them on the first applicable attack.
V8 Transition Note: This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.


Entangle
Simple Summary Entangle: Incant "The power of earth is mine to evoke" x2 to prime a brown spellball. It deals no damage, but applies an engulfing Stopped effect for 30s.
Available to Assassin, Druid, Healer, Wizard, Monster (Entangling Mass)
Type Spellball
Range Strike
Material Components ColorCodeBrown-231130.jpg Brown Spellball
Incantation "The power of earth is mine to evoke" x2
Effects Status Effect: Players struck are Stopped for 30s. Engulfing.
Other Details Strikes from this ball do not deal damage.


Equipment (from Point Buy)
Simple Summary Equipment from Point Buy: You're allowed to use the named equipment.
Available to Archer, Bard, Druid, Healer, Wizard
Type Trait
Effects Trait Effect: The bearer may wield the listed equipment.
  • If multiple options are presented, the player must choose one at the time of customization and cannot choose the other.
  • If a shield option is listed, it will grant the ability to use any shield size up to the listed size.
Other Details Example 1: Druids may purchase "Bow or Short Weapon". If they do, they must choose whether they want a bow, or a short weapon, they cannot have both. This decision must be made as part of customization choices.

Example 2: Healers can purchase a Medium Shield. If they do, they can use Bucklers and Small Shields as well as Medium Shields.


Expose Weakness
Simple Summary Expose Weakness: Incant "Deadly flaws make thee fragile" x3 to make the target Fragile until they die.
Available to Healer, Scout, Wizard
Type Verbal (Offensive)
Range 20ft
Incantation "Deadly flaws make thee fragile" x3
Effects Status Effect: Target becomes Fragile until this effect is removed.


Extension
Simple Summary Extension: Incant "Extension" before casting a spell with 20ft range, and the range of that spell becomes 50ft.
Available to Bard, Druid, Healer, Scout, Wizard, Monster (Siren)
Type Meta-Magic
Incantation "Extension"
Prerequisites Can only be used to modify abilities with a range of 20ft.
Effects Meta-Magic Effect: The modified ability can affect targets up to 50ft away.


Gift of Light
Simple Summary Gift of Light: Incant "I grant thee a gift of sacred light" x3 to grant the bearer Unlimited Heal (Others) and Swift (Unlimited) which can only be used on Heal.
Available to Healer
Type Enchantment
Range 5ft (Any)
Incantation "I grant thee a gift of sacred light" x3
Effects Enchantment Effect: Bearer gains unlimited Heal (Other) and unlimited Swift that can only be used on this Heal.


Harden
Simple Summary Harden: Incant "This <shield/weapon> shall endure any blow" x3 to make either your shield or weapons indestructible (Except Phase/Sphere of Annihilation)
Available to Healer, Warrior
Type Enchantment
Range
  • Self - Warrior
  • 5ft (Other) - Healer
Incantation "This <shield/weapon> shall endure any blow" x3
Effects Enchantment Effect: Choose one at time of cast:
  • Bearer's carried shield is immune to destruction.
  • Bearer's carried weapons are immune to destruction.
Other Details When declaring this enchantment, the bearer must declare which equipment is affected.


Heal
Simple Summary Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound
Available to Archer, Druid, Healer, Paladin, Monk, Scout, Curios, Monster (Shroomkin, Unicorn)
Type Verbal (Non-Offensive)
Range
  • 5ft (Any) - Druid, Healer, Paladin, Monk, Scout, Curios
  • 5ft (Other) - Unicorn
  • Self - Archer
Incantation "The white light of healing hath healed thee" x5
Effects Immediate Effect: Target restores a wound.


Hold Person
Simple Summary Hold Person: Incant "I command thee to stop" x3 to make the target Stopped for 30s.
Available to Assassin, Bard, Druid, Healer, Scout, Wizard, Monster (Siren)
Type Verbal (Offensive)
Range 20ft
Incantation "I command thee to stop" x3
Effects Status Effect: Target becomes Stopped for 30s.


Ice Barrier
Simple Summary Ice Barrier: Incant "I shall not be harmed" to become Frozen for 10s.
Available to Druid, Healer, Wizard, Monster (Gargoyle)
Type Verbal (Non-Offensive)
Range Self
Incantation "I shall not be harmed"
Effects Status Effect: Caster becomes Frozen for 10s.
Reminder Caster must declare "No longer Frozen" at the conclusion of the effect.


Iceball
Simple Summary Iceball: Incant "The power of ice is mine to evoke" x2 to prime a white spellball. It deals no damage, but applies an engulfing Frozen effect for 30s.
Available to Druid, Healer, Wizard
Type Spellball
Range Strike
Material Components ColorCodeWhite-231115.jpg White Spellball
Incantation "The power of ice is mine to evoke" x2
Effects Status Effect: Players struck are Frozen for 30s. Engulfing.
Other Details Strikes from this ball do not deal damage.


Innate
Simple Summary Innate: Incant “Innate” to instantly recover an ability with ♻10. You can use this while Resting or Insubstantial, unlike most incants. If you do it while Resting, you can add 10s towards longer Rest timers.
Available to Bard, Druid, Healer, Wizard, Monster (Shroomkin)
Type Verbal (Non-Offensive)
Range Self
Incantation "Innate"
Effects Immediate Effect: Caster restores one use of a single ability with ♻ up to ♻10. If the caster is Resting, they instead add 10 seconds towards the rest timer of a single ability. This cannot be used to restore or contribute rest time towards recovering Confidence.
Other Details
  • Innate can be used while Resting without ending it.
  • Innate can be used while Insubstantial.
  • Innate can only restore or contribute time towards restoring abilities. It cannot affect resistances or other non-ability effects such as the Rest at Base options.
V8 Transition Note: Innate is a verbal, not a meta-magic.


Inspired Soul
Simple Summary Inspired Soul: Incant "A distant magic has no hold upon thy now inspired soul" x3 to grant the target a resistance against Verbals. (♻10)
Available to Bard, Healer, Monk
Type Enchantment
Range 5ft Other
Incantation "A distant magic has no hold upon thy now inspired soul" x3
Effects Enchantment Effect: Bearer gains resistance to verbal abilities (♻10).
Other Details When declaring this enchantment, the bearer must declare what they are resistant to and whether the resistance is active or not.
Reminder Resistances are optional. The bearer does not need to expend them on the first applicable attack.
V8 Transition Note: This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.


Lay Curse
Simple Summary Lay Curse: Incant "Death lays a curse on thee" x3 to make the target Cursed for 30s
Available to Assassin, Healer, Wizard, Curios, Monster (Gorgon, Harpy)
Type Verbal (Offensive)
Range 20ft
Incantation "Death lays a curse on thee" x3
Effects Status Effect: Target becomes Cursed for 30s.


Mend
Simple Summary Mend: Incant "I make this item whole again" x5 to mend a broken or damaged weapon or shield, or restore one point of armor to a hit location.
Available to Archer, Bard, Druid, Healer, Scout, Wizard, Curios, Monster (Shroomkin)
Type Verbal (Non-Offensive)
Range 5ft (Any)
Incantation "I make this item whole again" x5
Effects Immediate Effect: Choose one at the time of cast:
Other Details Caster may hold the item to be affected without taking up a free hand.
V8 Transition Note: Mend targets the player, not the item being restored.


Raise Dead
Simple Summary Raise Dead: Incant "Rise and fight again" x5 to revive the target. They’re either cursed and suppressed until they die, or cursed and unable to use melee weapons until they die. This effect can only be released by death.
Available to Anti-Paladin, Healer, Monster (Harpy)
Type Verbal (Non-Offensive)
Range 5ft (Other)
Incantation "Rise and fight again" x5
Effects Immediate Effect: Target is revived.

Secondary Effect: Choose one at the time of cast:

  • If the target is revived, they become Cursed and Suppressed until they die. This status effect can only be removed by death.
  • If the target is revived, they become Cursed and unable to aggress with melee weapons until they die. This status effect can only be removed by death.
Reminder If a dead player moves more than 20ft from where they died, they become severed.


Rebuke
Simple Summary Rally: Incant "By my power I make thee afraid" to make the target Afraid of you for 10s.
Available to Healer, Paladin, Monster (Harpy)
Type Verbal (Offensive)
Range 20ft (Other)
Incantation "By my power I make thee afraid"
Effects Status Effect: Target becomes Afraid of the caster for 10s or until the caster dies.


Release
Simple Summary Release: Incant "From thy bindings thou art released" x5 to remove any number of status effects from the target other than Severed.
Available to Bard, Druid, Healer, Paladin, Scout, Wizard, Curios, Monster (Unicorn)
Type Verbal (Non-Offensive)
Range
  • 5ft (Any) - Bard, Druid, Healer, Scout, Wizard, Curio
  • 5ft (Other) - Paladin, Unicorn
Incantation "From thy bindings thou art released" x5
Effects Immediate Effect: The target's status is restored; any number of status effects are removed.
Reminder This cannot remove Severed and does not affect players who are Cursed.


Renew
Simple Summary Renew: Incant "Thy boon and blessing shall be renewed" to restore someone's enchantment-granted Resistance or Ability with ♻20 or less.
Available to Bard, Druid, Healer, Paladin, Curios, Monster (Unicorn)
Type Verbal (Non-Offensive)
Range
  • 5ft (Other) - Bard, Druid, Healer, Paladin, Unicorn
  • 5ft (Any) - Curios
Incantation "Thy boon and blessing shall be renewed"
Prerequisites Cannot be used while there are living enemies within 10ft.
Effects Immediate Effect:
  • Target declares and restores an effect or ability granted by an enchantment. That ability or effect must have a ♻ value that is no greater than ♻20.


Rescue
Simple Summary Rescue: Incant "Live and fight another day for thou art rescued" to make the target Invulnerable, heal them, release them, and send them back to base.
Available to Druid, Healer, Paladin, Scout, Warrior, Curios
Type Verbal (Non-Offensive)
Range 5ft (Other)
Incantation "Live and fight another day for thou art rescued"
Effects Immediate Effect: Target restores any wounds and removes any number of status effects.

Secondary Status Effect: Target becomes Invulnerable and forced to move directly to their base. The target may end this effect any time they are at least 100ft away from living enemies by declaring "I return to the physical world" x2. This effect also ends immediately if they reach their base.

Reminder This cannot remove Severed and does not affect players who are Cursed.

V9: Restoration

Resurrect
Simple Summary Resurrect: Incant "The white light of healing hath resurrected thee" x5 to Revive the target. They become Severed.
Available to Healer, Paladin
Type Verbal (Non-Offensive)
Range 5ft (Other)
Incantation "The white light of healing hath resurrected thee." x5
Effects Immediate Effect: Target is revived.

Secondary Effect (Status): If the target is revived, they become Severed until they respawn.

Other Details This ability can affect dead players.
Reminder If a dead player has moved more than 20ft from where they died, they are Severed.


Runic Armor
Simple Summary Runic Armor: Incant "This armor shall not be overcome" x3 to make the bearer immune to any engulfing effects which strike their armor in a hit location with points remaining.
Available to Healer, Warrior
Type Enchantment
Range
  • Self - Warrior
  • 5ft (Other) - Healer
Incantation "This armor shall not be overcome" x3
Effects Enchantment Effect: Bearer is immune to engulfing effects that strike their armor in a hit location with at least 1 armor point remaining.
Reminder The armor will still takes damage as normal.
V8 Transition Note: No armor points are lost from Entangle and Iceball since they don't deal any damage normally.


Sever Spirit
Simple Summary Sever Spirit: Incant "Death severs thy spirit" to Sever a dead player.
Available to Healer
Type Verbal (Offensive)
Range 20ft
Incantation "Death severs thy spirit"
Effects Status Effect: If the target is dead, they become Severed until they respawn. Otherwise, no effect.
Other Details This ability can target and affect dead players.


Shove
Simple Summary Shove: Cast with "My power shoves thee" x3. Target must move 20ft further away from you.
Available to Bard, Druid, Healer, Monk, Wizard
Type Verbal (Offensive)
Range 20ft (Other)
Incantation "My power shoves thee" x3
Effects Status Effect: Target is Shoved 20ft directly away from the caster.
Reminder If the target becomes Stopped or otherwise unable to move while in transit, they must still complete the forced movement from Shove.
V8 Transition Note: Shove cannot be cast on oneself.


Swift
Simple Summary Swift: Incant "Swift" before casting a spell to cast it with only one repetition of the incant.
Available to Bard, Druid, Healer, Paladin, Wizard
Type Meta-Magic
Incantation "Swift"
Prerequisites Cannot be used to modify abilities with a range of 20ft.
Effects Meta-Magic Effect: The modified ability can be cast with only a single iteration of the incantation. For multi-line Incantations with no repetition, use the last line only.


Teleport
Simple Summary Teleport: Incant "Travel through the aether" x3 to make the target insubstantial and move directly to a fixed location. They may exit by incanting "I return to the physical world" x2 at the destination. (Or along the path there as long as they are 10ft away from living enemies.)
Available to Archer, Assassin, Druid, Healer, Scout, Wizard
Type Verbal (Non-Offensive)
Range
  • 5ft (Any) - Assassin, Druid, Healer, Scout, Wizard
  • Self - Archer
Incantation "Travel through the aether" x3
Effects Status Effect: Target becomes Insubstantial and is forced to move directly to a destination chosen by the caster at the time of casting. Upon reaching the destination the target must end the effect by declaring "I return to the physical world" x2. The target may end this effect prematurely in the same way anytime they are at least 10ft away from all living enemies.
Other Details The destination must be a static, unmoving location that can be definitively known by the target at the time of casting. For example, if the chosen destination is "Behind that wizard", the target must be able to know exactly what that means before they start moving and the location will not change if the wizard moves away while the target is in transit.


Temper Armor
Simple Summary Temper Armor: Incant "I temper this armor to endure all blows" x3 to make the bearer's armor immune to Armor Breaking and Armor Destroying.
Available to Druid, Healer, Warrior
Type Enchantment
Range
  • Self - Warrior
  • 5ft (Other) - Druid, Healer
Incantation "I temper this armor to endure all blows" x3
Effects Enchantment Effect: Bearer's armor is immune to Armor Breaking and Armor Destroying.
Reminder The armor will still receive basic damage from these strikes.


Undead Minion
Simple Summary Undead Minion: Incant "By the power of my will, arise my minion" x3. If the bearer was dead, they're revived. You can cast Raise Dead (Unlimited) on the bearer. The bearer does not become Severed for moving more than 20ft from they died, but can't be revived in any other way. Bearer is either Cursed and Suppressed or Cursed and cannot aggress with melee weapons.
Available to Anti-Paladin, Healer, Monster (Shroomkin)
Type Enchantment
Range 5ft (Other)
Incantation "By the power of my will, arise my minion" x3
Effects Immediate Effect: If the target is dead, they are first affected as per Raise Dead.

Enchantment Effect: The caster of this enchantment gains Raise Dead (Unlimited) that can only be used on the bearer of this enchantment. The bearer does not become Severed for moving more than 20ft from where they died, but they can only be revived by the Raise Dead ability.

Other Details
  • This enchantment can be cast on dead players.
  • This enchantment remains active while the bearer is dead.
  • This enchantment cannot be removed by the bearer. It is only removed by respawning.
  • The caster may not have more active Undead Minion enchantments than they have maximum uses of the ability.
Reminder If the bearer is Severed, the bearer cannot be revived.


Ward
Simple Summary Ward: Incant "This <weapon/shield> shall not be overcome" x3 to make the target immune to any engulfing effect that strikes the chosen type of equipment.
Available to Healer, Monster (Gargoyle)
Type Enchantment
Range 5ft Other
Incantation "This <weapon/shield> shall not be overcome" x3
Effects Enchantment Effect: Choose one at time of cast::
  • Bearer is immune to engulfing effects that strike their wielded shield.
  • Bearer is immune to engulfing effects that strike their wielded weapons.
Reminder The weapons/shield can still be destroyed as normal.


Word of Mending
Simple Summary Word of Mending: Incant "Spedoinkle" to repair everything the target is holding or wearing
Available to Druid
Type Verbal (Non-Offensive)
Range 5ft
Incantation "Spedoinkle"
Prerequisites Cannot be cast while within 10ft of a living enemy.
Effects Immediate Effect: All weapons and shields carried by the target are restored. All armor on the target is restored to full value.




Pre-Constructed Builds

Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.

My First Support Healer
{{{ABILITY SUMMARIES}}}
Level 1
Identifier Red sash
Weapons
Shields None
Armor None
Archetype None
Abilities Heal Unlimited
Mend 2/Life ♻10
Release 2/Life ♻10
Swift 1/Refresh ♻10
Innate 2/Refresh ♻10




Extra Clarifications

Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this class.




Trivia
  • The Healer class was introduced in Amtgard V2 (1983).





Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary