Difference between revisions of "Persistent"
From AmtWiki
(new template) |
(Updated to V8 "Saucy" edition) |
||
Line 11: | Line 11: | ||
|effect=[[Enchantment]] returns with the user after [[respawn]]ing until it has been otherwise removed. | |effect=[[Enchantment]] returns with the user after [[respawn]]ing until it has been otherwise removed. | ||
|limit= | |limit= | ||
− | |note= | + | |note=Persistent enchantments with limited uses ([[Mass Healing]], [[Corrosive Mist]], etc.) will retain the number of uses they had remaining. Persistent [[Magic Armor]] behaves like normal armor: it will be repaired upon [[Respawning]] or retain any prior damage if the bearer is returned to life by some other method, such as [[Resurrect]]. |
}} | }} | ||
[[Category:Healer Magic]] | [[Category:Healer Magic]] | ||
[[Category:Wizard Magic]] | [[Category:Wizard Magic]] |
Latest revision as of 15:43, 1 November 2023
Persistent is a spell used by:
Type | |
---|---|
School | |
Range | |
Incantation | “Persistent” |
Materials | None |
Effects | Enchantment returns with the user after respawning until it has been otherwise removed. |
Limitations or Restrictions | |
Notes | Persistent enchantments with limited uses (Mass Healing, Corrosive Mist, etc.) will retain the number of uses they had remaining. Persistent Magic Armor behaves like normal armor: it will be repaired upon Respawning or retain any prior damage if the bearer is returned to life by some other method, such as Resurrect. |
See Also:
- Magic, Abilities, States and Special Effects for rules regarding magic.
- Category: Magic and Abilities for a list of all magic and abilities.