Difference between revisions of "Lair Guardian"
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* [[Immune]] to [[Subdual]] {{Trait}} | * [[Immune]] to [[Subdual]] {{Trait}} | ||
* [[Destruction Arrow]] 1/Life [[Charge]] x3 | * [[Destruction Arrow]] 1/Life [[Charge]] x3 | ||
− | * {{Altered Effect| | + | * {{Altered Effect|Anti Magic|Lost}} {{Trait}} |
− | * {{Altered Effect| | + | * {{Altered Effect|Dispel Magic|Lost}} {{Trait}} |
− | * {{Altered Effect| | + | * {{Altered Effect|Mend|Heal}} {{Trait}} |
|vulns= | |vulns= | ||
* [[Slow]] {{Trait}} | * [[Slow]] {{Trait}} |
Latest revision as of 20:57, 25 June 2018
- Lair Guardians are humanoid stone constructs animated by powerful rituals. Unlike other animations whose existence quickly fades, a Lair Guardian appears to be a permanent, sentient creation. This construct fires powerful bolts from a distance, and is often used to defend long corridors in its creator’s home, even after it becomes the creator’s tomb.
- — Dor Un Avathar X
Game Statistics
Garb |
|
---|---|
Requirements | None |
Monster Type | Animation |
Level | 4 |
Power Rating | 2 |
Armor | 2 (Natural Ancestral) |
Shields | None |
Weapons | Single short (Natural), Bow |
Abilities
- Immune to Command (T)
- Immune to Death (T)
- Immune to Subdual (T)
- Destruction Arrow 1/Life Charge x3
- Altered Effect: [Anti Magic]-(Lost) (T)
- Altered Effect: [Dispel Magic]-(Lost) (T)
- Altered Effect: [Mend]-(Heal) (T)
Vulnerabilities
- gains Stopped for 60 Seconds
Special Notes
- Please see the General Monster Rules for additional traits and limitations of all Monsters.
- May not fire normal arrows. Player may physically carry any number of Destruction Arrows.