Difference between revisions of "Lair Guardian"
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− | + | {{Monster | |
− | + | |ruleset=Dor Un Avathar X | |
− | + | |picture=Lair Guardian | |
− | + | |intro=Lair Guardians are humanoid stone constructs animated by powerful rituals. Unlike other animations whose existence quickly fades, a Lair Guardian appears to be a permanent, sentient creation. This construct fires powerful bolts from a distance, and is often used to defend long corridors in its creator’s home, even after it becomes the creator’s tomb. | |
− | + | |questtype=Battlegame | |
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|name=Lair Guardian | |name=Lair Guardian | ||
|garb= | |garb= | ||
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* Suggested: Red visor. | * Suggested: Red visor. | ||
|requirements=None | |requirements=None | ||
− | |type= | + | |type=Animation |
|power=2 | |power=2 | ||
|level=4 | |level=4 | ||
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|shields=None | |shields=None | ||
|weapons=Single [[short]] ([[Natural Weapons|Natural]]), [[Bow]] | |weapons=Single [[short]] ([[Natural Weapons|Natural]]), [[Bow]] | ||
− | + | |abilities= | |
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* [[Immune]] to [[Command]] {{Trait}} | * [[Immune]] to [[Command]] {{Trait}} | ||
* [[Immune]] to [[Death (School)|Death]] {{Trait}} | * [[Immune]] to [[Death (School)|Death]] {{Trait}} | ||
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* {{Altered Effect|[[Dispel Magic]]|Lost}} {{Trait}} | * {{Altered Effect|[[Dispel Magic]]|Lost}} {{Trait}} | ||
* {{Altered Effect|[[Mend]]|Heal}} {{Trait}} | * {{Altered Effect|[[Mend]]|Heal}} {{Trait}} | ||
− | + | |vulns= | |
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* [[Slow]] {{Trait}} | * [[Slow]] {{Trait}} | ||
* [[Added Effect]] {{Trait}} {{Bracket|[[Lightning (DorX)|Lightning]]}}: gains [[Stopped]] for 60 Seconds | * [[Added Effect]] {{Trait}} {{Bracket|[[Lightning (DorX)|Lightning]]}}: gains [[Stopped]] for 60 Seconds | ||
* [[Aversion]]: ([[Anti-Magic Zone]]) {{Trait}} | * [[Aversion]]: ([[Anti-Magic Zone]]) {{Trait}} | ||
− | + | |notes= | |
− | + | * May not fire normal arrows. Player may physically carry any number of [[Destruction Arrow|Destruction Arrows]]. | |
− | + | }} | |
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Revision as of 18:52, 30 April 2018
- Lair Guardians are humanoid stone constructs animated by powerful rituals. Unlike other animations whose existence quickly fades, a Lair Guardian appears to be a permanent, sentient creation. This construct fires powerful bolts from a distance, and is often used to defend long corridors in its creator’s home, even after it becomes the creator’s tomb.
- — Dor Un Avathar X
Game Statistics
Garb |
|
---|---|
Requirements | None |
Monster Type | Animation |
Level | 4 |
Power Rating | 2 |
Armor | 2 (Natural Ancestral) |
Shields | None |
Weapons | Single short (Natural), Bow |
Abilities
- Immune to Command (T)
- Immune to Death (T)
- Immune to Subdual (T)
- Destruction Arrow 1/Life Charge x3
- Altered Effect: [[[Anti Magic]]]-(Lost) (T)
- Altered Effect: [[[Dispel Magic]]]-(Lost) (T)
- Altered Effect: [[[Mend]]]-(Heal) (T)
Vulnerabilities
- gains Stopped for 60 Seconds
Special Notes
- Please see the General Monster Rules for additional traits and limitations of all Monsters.
- May not fire normal arrows. Player may physically carry any number of Destruction Arrows.