Difference between revisions of "Ancestral Armor"
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− | + | Ancestral Armor is a spell usable by: | |
− | + | *6th Level [[Healer]]s | |
− | + | *6th Level [[Warrior]]s | |
− | + | {|class="wikitable" | |
− | “May this armor protect you from all forms of harm.<br> | + | ! [[Type]] |
− | May the | + | | [[Enchantment (Type)|Enchantment]] |
+ | |- | ||
+ | ! [[School]] | ||
+ | | [[Protection (School)|Protection]] | ||
+ | |- | ||
+ | ! [[Range]] | ||
+ | | Touch | ||
+ | |- | ||
+ | ![[Incantation]] | ||
+ | | “May this armor protect you from all forms of harm.<br> | ||
+ | May the flames of the fire not burn you.<br> | ||
May the bolts from the heavens not strike you.<br> | May the bolts from the heavens not strike you.<br> | ||
May the arrows of your enemies not pierce you.<br> | May the arrows of your enemies not pierce you.<br> | ||
May this armor protect you from all forms of harm.” | May this armor protect you from all forms of harm.” | ||
− | + | |- | |
− | + | ![[Materials]] | |
− | + | | [[Enchantment Strip|White strip]] | |
− | [[Enchantment Strip|White strip]] | + | |- |
− | + | ! [[Effect]]s | |
− | + | | The effects of a [[Magic Ball]], [[projectile]], or [[weapon]] which just struck [[armor]] worn by the player is ignored, even if the object would not otherwise affect the armor.<br> | |
− | The effects of a [[Magic Ball]], [[projectile]], or [[weapon]] which just struck [[armor]] worn by the player is ignored, even if the object would not otherwise affect the armor.<br> | + | The armor loses [[Armor Points|one point of value]] in the [[Hit location|location struck]]. <br> |
− | The armor loses one point of value in the location struck. <br> | ||
This effect will not trigger if the armor has no points left in the location struck.<br> | This effect will not trigger if the armor has no points left in the location struck.<br> | ||
− | Ancestral Armor is not expended after use and will continue to provide protection until removed with [[Dispel Magic]] or similar magic or abilities. | + | Ancestral Armor is not expended after use and will continue to provide protection until removed with [[Dispel Magic]] or similar [[magic or abilities]]. |
− | + | |- | |
− | + | ! Limitations or Restrictions | |
− | [[Phase Arrow]] and [[Phase Bolt]] interact with armor worn by the bearer as though Ancestral Armor was not present. | + | | [[Phase Arrow]] and [[Phase Bolt]] interact with armor worn by the bearer as though Ancestral Armor was not present. |
− | + | |- | |
− | + | ! Notes | |
− | + | | Abilities that ignore armor do not trigger Ancestral Armor. | |
− | Abilities that ignore armor do not trigger Ancestral Armor. | + | |- |
− | + | |} | |
− | ''' | + | '''''See Also:''''' |
− | + | *[[Magic, Abilities, States and Special Effects]] for rules regarding magic. | |
− | + | *[[Magic and Abilities]] for a list of all magic and abilities. | |
− | |||
[[Category:Rulebook Terms]] | [[Category:Rulebook Terms]] | ||
[[Category:Healer Magic]] | [[Category:Healer Magic]] |
Revision as of 21:35, 26 January 2015
Ancestral Armor is a spell usable by:
Type | Enchantment |
---|---|
School | Protection |
Range | Touch |
Incantation | “May this armor protect you from all forms of harm. May the flames of the fire not burn you. |
Materials | White strip |
Effects | The effects of a Magic Ball, projectile, or weapon which just struck armor worn by the player is ignored, even if the object would not otherwise affect the armor. The armor loses one point of value in the location struck. |
Limitations or Restrictions | Phase Arrow and Phase Bolt interact with armor worn by the bearer as though Ancestral Armor was not present. |
Notes | Abilities that ignore armor do not trigger Ancestral Armor. |
See Also:
- Magic, Abilities, States and Special Effects for rules regarding magic.
- Magic and Abilities for a list of all magic and abilities.