Difference between revisions of "Scout"

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(8.6.3 Audit)
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[[Image:Scoutheraldry2.gif|thumb|A yellow paw print on a green field: a common heraldry for Scouts]]
 
'''Scout''' is a core [[class]] that utilizes both [[archery]] skills and wilderness lore.
 
 
 
==From the [[Rulebook]]==
 
==From the [[Rulebook]]==
 
{{Ruleblock-start}}<onlyinclude>
 
{{Ruleblock-start}}<onlyinclude>
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==[[Class Abilities]]==
 
==[[Class Abilities]]==
{| class="wikitable"
+
[[Image:Scoutheraldry2.gif|thumb|A yellow paw print on a green field: a common heraldry for Scouts]]
 +
{| class="wikitable" | style="border: 1px solid blue;"  
 
|+ Abilities By Level
 
|+ Abilities By Level
 
|-
 
|-
 
! Level !! Abilities
 
! Level !! Abilities
 
|-
 
|-
|1st|| [[Tracking]] 2/Life [[Charge]] x3 ([[ex]]) ([[Ambulant]])<br>
+
| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
 +
*[[Tracking]] 2/Life [[Charge]] x3 ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|2nd || [[Heal]] 1/Life ([[ex]])<br>
+
| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
[[Release]] 1/Life [[Charge]] x3 ([[ex]])<br>
+
*[[Heal]] 1/Life ([[ex]])
 +
*[[Release]] 1/Life [[Charge]] x3 ([[ex]])
 
|-
 
|-
|3rd || [[Dispel Magic]] 1/Refresh [[Charge]] x5 ([[ex]])<br>
+
| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
[[Shadow Step]] 1/Life ([[ex]])<br>
+
*[[Dispel Magic]] 1/Refresh [[Charge]] x5 ([[ex]])
 
+
*[[Shadow Step]] 1/Life ([[ex]])
 
|-
 
|-
|4th || Pick one:<br>
+
| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
[[Hold Person]] 1/Life ([[m]])<br>
+
*Pick one:
[[Pinning Arrow]] - 1 Arrow / Unlimited ([[ex]])
+
**[[Hold Person]] 1/Life ([[m]])
 +
**[[Pinning Arrow]] - 1 Arrow / Unlimited ([[ex]])
 
|-
 
|-
|5th || [[Evolution]] ([[T]])
+
| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
 +
*[[Evolution]] ([[T]])
 
|-
 
|-
|6th || [[Adaptive Protection]] (self-only) 1/Life ([[ex]])<br>
+
| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
Optional – Pick One:<br>
+
*[[Adaptive Protection]] (self-only) 1/Life ([[ex]])
[[Hunter]] ([[Archetype|A]])<br>
+
*Optional – Pick One:
[[Apex]] ([[Archetype|A]])
+
**[[Hunter]] ([[Archetype|A]])
|}
+
**[[Apex]] ([[Archetype|A]])
===[[Heal]]===
+
|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
{{:Heal}}
 
===[[Tracking]]===
 
{{:Tracking}}
 
===[[Release]]===
 
{{:Release}}
 
===[[Shadow Step]]===
 
{{:Shadow Step}}
 
===[[Dispel Magic]]===
 
{{:Dispel Magic}}
 
===[[Hold Person]]===
 
{{:Hold Person}}
 
===[[Pinning Arrow]]===
 
{{:Pinning Arrow}}
 
===[[Evolution]]===
 
{{:Evolution}}
 
===[[Adaptive Protection]]===
 
{{:Adaptive Protection}}
 
===[[Hunter]]===
 
{{:Hunter}}
 
===[[Apex]]===
 
{{:Apex}}
 
===[[Mutation]]===
 
{{:Mutation}}
 
===[[Adaptive Blessing]]===
 
{{:Adaptive Blessing}}
 
 
 
==Previous Versions:==
 
===V7.7===
 
[[Scout (V7)|Scout]]
 
  
 
==See also==
 
==See also==
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{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]][[Category:Scout Abilities]]
 

Revision as of 03:51, 22 March 2025

From the Rulebook

The Scout class is designed for versatile support and control on a team, with a focus on mobility and disruption.

Examples
Megasthenes, Davy Crockett, Little John, Robin Hood, Robert Baden-Powell
Garb
Green sash and medieval/sword and sorcery looking garb
Look The Part
Heal 1/Life (ex)
Armor
3pts
Shields
Small
Weapons
Dagger, Short, Long, Heavy Thrown, Bow

Class Abilities

A yellow paw print on a green field: a common heraldry for Scouts
Abilities By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure