Difference between revisions of "Combat Notes"
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##Unless otherwise noted by the game designer, intentionally causing your own death is the same as taking a death. Examples include striking yourself with a [[weapon]], casting [[Finger of Death]] on yourself, and jumping into lava or off a bridge | ##Unless otherwise noted by the game designer, intentionally causing your own death is the same as taking a death. Examples include striking yourself with a [[weapon]], casting [[Finger of Death]] on yourself, and jumping into lava or off a bridge | ||
− | ==Combat Etiquette== | + | ===Combat Etiquette=== |
Combat is fast-paced and highly competitive. In order to minimize misunderstandings and confusion on the field it is important to observe the following rules. | Combat is fast-paced and highly competitive. In order to minimize misunderstandings and confusion on the field it is important to observe the following rules. | ||
− | ===Handling Equipment=== | + | ====Handling Equipment==== |
# Never handle anyone's personal property without first having their permission. | # Never handle anyone's personal property without first having their permission. | ||
− | ===Calling Your Shots=== | + | ====Calling Your Shots==== |
# When you are Dead announce it immediately and clearly. A player who does not indicate their [[Death (Combat)|Death]] promptly will likely be struck again. | # When you are Dead announce it immediately and clearly. A player who does not indicate their [[Death (Combat)|Death]] promptly will likely be struck again. | ||
# Communicate early and often with your opponents. If you made a close block or feel your opponent’s shot was invalid, communicate it immediately. | # Communicate early and often with your opponents. If you made a close block or feel your opponent’s shot was invalid, communicate it immediately. | ||
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# If asked you must promptly indicate your current Wounded status. | # If asked you must promptly indicate your current Wounded status. | ||
− | ===Delivering Shots=== | + | ====Delivering Shots==== |
# Do not call shots on other players unless you are [[Reeve|reeving]] or the player in question asks your opinion. | # Do not call shots on other players unless you are [[Reeve|reeving]] or the player in question asks your opinion. | ||
# If you have an issue with a player not taking a shot you believe connected, ask them about it politely and directly in the form of a question. If you are not satisfied with their response then bring the issue to a reeve. | # If you have an issue with a player not taking a shot you believe connected, ask them about it politely and directly in the form of a question. If you are not satisfied with their response then bring the issue to a reeve. | ||
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# If you strike an opponent in the head or neck and derive a combat advantage from it, stop fighting and allow them to recover. If necessary back up to the point of the shot and resume the fight. | # If you strike an opponent in the head or neck and derive a combat advantage from it, stop fighting and allow them to recover. If necessary back up to the point of the shot and resume the fight. | ||
− | ===Safety=== | + | ====Safety==== |
# If you become upset or angry go take a break. Come back when you’re ready to continue. | # If you become upset or angry go take a break. Come back when you’re ready to continue. | ||
# If you believe a [[weapon]] on the field is unsafe, or being used in an unsafe manner, then immediately address it politely with the wielder. If the issue persists then address it with the [[Champion]], [[reeve]], or a [[Monarchy|park official]]. | # If you believe a [[weapon]] on the field is unsafe, or being used in an unsafe manner, then immediately address it politely with the wielder. If the issue persists then address it with the [[Champion]], [[reeve]], or a [[Monarchy|park official]]. |