Difference between revisions of "V9: Gorgon"
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| WEAPONS = [[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Flail| Flail]], [[V9: Bow| Bow]] | | WEAPONS = [[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Flail| Flail]], [[V9: Bow| Bow]] | ||
− | | SHIELDS = [[V9: Bucklers| | + | | SHIELDS = [[V9: Bucklers| Buckler]] |
| ARMOR = Up to 2pts [[V9: Armor|Physical Armor]] per hit location. May gain 🌶️[[V9: Low Armor Compensation|Low Armor Compensation]] as indicated below. | | ARMOR = Up to 2pts [[V9: Armor|Physical Armor]] per hit location. May gain 🌶️[[V9: Low Armor Compensation|Low Armor Compensation]] as indicated below. |
Revision as of 22:27, 24 January 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Gorgon | ||||
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Description | Gorgons are mythical creatures with hair made of living, venomous snakes and horrifying visages that turn those who behold them to stone. | |||
Roleplay Inspiration | I am a mythical snake-like humanoid. Anyone who approaches close enough to see my face will be turned to stone. I cast hexes and fire enchanted arrows. | |||
Playstyle | Bow User, Crowd Control, Ranged, Hybrid | |||
Class Identifier | Medusa Mask, Snake Hair, or otherwise be clearly identifiable as a Gorgon to other players. | |||
Weapons | Dagger, Short, Flail, Bow | |||
Shields | Buckler | |||
Armor | Up to 2pts Physical Armor per hit location. May gain 🌶️Low Armor Compensation as indicated below.
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Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Monster Abilities You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive. Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay. |
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Extra Clarifications
Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this monster.
List of Monster-Specific Abilities
Icy Blast | |
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Simple Summary | Icy Blast: Incant "My power makes thee frozen" x3 to make the target Frozen for 30s |
Available to | Druid, Wizard, Monster (Gorgon) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "My power makes thee frozen" x3 |
Effects | Status Effect: Target becomes Frozen for 30s. |
Lay Curse | |
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Simple Summary | Lay Curse: Incant "Death lays a curse on thee" x3 to make the target Cursed for 30s |
Available to | Assassin, Healer, Wizard, Curios, Monster (Gorgon, Harpy) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Death lays a curse on thee" x3 |
Effects | Status Effect: Target becomes Cursed for 30s. |
Pinning Arrow | |
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Simple Summary | Pinning Arrow: Incant "Pinning Arrow" immediately before firing a yellow arrow. It applies an engulfing Stopped effect for 30s. |
Available to | Archer, Scout, Monster (Gorgon) |
Type | Specialty Arrow |
Range | Strike |
Material Components | Arrow with a Yellow cover or strip, Bow |
Incantation | "Pinning Arrow" |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying.
Status Effect: Players struck are Stopped for 30s. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Poison Arrow | |
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Simple Summary | Poison Arrow: Incant "Poison Arrow" immediately before firing a green arrow. It is Wounds Kill. |
Available to | Archer, Assassin, Monster (Gorgon) |
Type | Specialty Arrow |
Range | Strike |
Material Components | Arrow with a Green cover or strip, Bow |
Incantation | "Poison Arrow" |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying, Wounds Kill. |
Other Details | 🏃 This ability can be cast while moving. |
Reload | |
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Simple Summary | Reload: Incant "Now I pause to go reload" x5 with no enemies within 10ft to become Invulnerable and go pick up your equipment. To end this, you must be 10ft away from living enemies and either at the location you entered Reload or at your Base, then incant "I return to the physical world." x2. |
Available to | Archer, Curios, Monster (Gorgon) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Now I pause to go Reload" x5 |
Prerequisites | Cannot be used while there is a living enemy within 10ft. |
Effects | Status Effect: Caster becomes Invulnerable and may move around to collect equipment that they own or have permission to collect.
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Other Details |
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Suppression Arrow | |
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Simple Summary | Suppression Arrow: Incant "Suppression Arrow" immediately before firing a purple arrow. It applies an engulfing Suppressed effect for 30s. |
Available to | Archer, Scout, Monster (Gorgon) |
Type | Specialty Arrow |
Range | Strike |
Material Components | Arrow with a Purple cover or strip, Bow |
Incantation | "Suppression Arrow" |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying.
Status Effect: Players struck are Suppressed for 30s. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Trivia
- To be added.
Photo Gallery
Monster General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes