Difference between revisions of "V9: Werewolf"

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| NAME = [[V9: Werewolf| Werewolf]]
 
| NAME = [[V9: Werewolf| Werewolf]]
  
| DESCRIPTION = Peasants are the common folk. They are not blessed with any noteworthy skills or abilities and must rely solely on their own hard work, wits, and ingenuity to survive each day.
+
| DESCRIPTION = Werewolves are individuals who can shapeshift (willingly or otherwise) into feral wolf-like monsters. Werewolves enjoy the primal nature of the hunt and are prone to succumbing to their more base instincts the longer they stay transformed.
  
| ROLEPLAY = I wanna rock. *headbang*
+
| ROLEPLAY = I want to be wild and feral. I want to stalk my prey. I want to be a killing machine. I want to have wolf-perks. I want to transform.
  
| PLAYSTYLE = Melee, Challenge, No Abilities
+
| PLAYSTYLE = Front Line, Crowd Control, Damage, Melee, Bow User, Shield User
  
| IDENTIFIER = Stone-like Gargoyle Mask or otherwise be clearly identifiable as a Gargoyle to other players.
+
| IDENTIFIER = Werewolf Mask or otherwise be clearly identifiable as a Werewolf to other players.
  
| WEAPONS = Dagger
+
| WEAPONS = [[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Long| Long]], [[V9: Large Thrown| Large Thrown]], [[V9: Bow| Bow]]
  
| SHIELDS = None
+
| SHIELDS = [[V9: Shields|Up to Small]]
  
| ARMOR = Up to 5pts [[V9: Armor|Physical Armor]] per hit location. May gain 🌶️Low-Armor Compensation as indicated below.
+
| ARMOR = Up to 4pts [[V9: Armor|Physical Armor]] per hit location. May gain 🌶️Low-Armor Compensation as indicated below.
*16-25pts = No compensation.
+
*11-20pts = No compensation.
*6-15pts = +1 use of Ice Barrier
+
*1-10pts = +1 use of Tracking
*1-5pts = +1 use of Ice Barrier and Flight
+
*0pts = 1pt of [[V9: Natural Armor| Natural Armor]] in each hit location OR +1 use of Tracking
*0pts = 1pt of [[V9: Natural Armor| Natural Armor]] in each hit location OR +1 use of Ice Barrier and Flight
 
  
 
| GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus.
 
| GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus.
 
}}
 
}}
 
{{V9 Monster Ability Box - START}}
 
{{V9 Monster Ability Box - START}}
 +
 +
{{V9 Monster Ability
 +
|FLAVOR = ''Lycanthropy -''
 +
|ABILITY = ⬗[[V9: Berserk| Berserk]] (Self) - 1/Life ♻10
 +
}}
  
 
{{V9 Monster Ability
 
{{V9 Monster Ability
 
|FLAVOR = ''Heightened Senses -''
 
|FLAVOR = ''Heightened Senses -''
|ABILITY = ⬗[[V9: Flight| Flight]] 1/Life ♻66
+
|ABILITY = ⬗[[V9: Tracking| Tracking]] 1/Life ♻10
 
}}
 
}}
  
 
{{V9 Monster Ability
 
{{V9 Monster Ability
|FLAVOR = ''Wings -''
+
|FLAVOR = ''Terrifying Rampage -''
|ABILITY = [[V9: Flight| Flight]] 1/Life ♻66
+
|ABILITY = [[V9: Fear| Fear]] Level/Refresh ♻10
 
}}
 
}}
  
 
{{V9 Monster Ability
 
{{V9 Monster Ability
|FLAVOR = ''Wings -''
+
|FLAVOR = ''Relentless -''
|ABILITY = ⬗[[V9: Flight| Flight]] 1/Life ♻66
+
|ABILITY = ⬗[[V9: Shake It Off| Shake It Off]] Level/Refresh ♻10
 +
}}
 +
 
 +
{{V9 Monster Ability
 +
|FLAVOR = ''Devour -''
 +
|ABILITY = ⬗[[V9: Assassinate| Assassinate]] Level/Refresh ♻10
 
}}
 
}}
  
 
{{V9 Monster Unique Trait
 
{{V9 Monster Unique Trait
|TEXT = 🌶️'''Sheer Numbers (T)'''<br>This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end.  
+
|TEXT = 🌶️'''Beast Within (T)'''<br>Rest, Small Shield, Large Thrown, and Bow cannot be used while Berserk. Fear, Shake It Off, and Assassinate can only be used while Berserk.
 +
 
 +
'''Note''': The player must clearly look like a werewolf at all times, not just when they are Berserk. If a player wishes to have two different looks, they should both be visibly understood as a werewolf, just in different degrees of transformation.
 
}}
 
}}
 
{{V9 Monster Ability Box - END}}
 
{{V9 Monster Ability Box - END}}

Revision as of 03:54, 13 January 2024

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




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Werewolf
Description Werewolves are individuals who can shapeshift (willingly or otherwise) into feral wolf-like monsters. Werewolves enjoy the primal nature of the hunt and are prone to succumbing to their more base instincts the longer they stay transformed.
Roleplay Inspiration I want to be wild and feral. I want to stalk my prey. I want to be a killing machine. I want to have wolf-perks. I want to transform.
Playstyle Front Line, Crowd Control, Damage, Melee, Bow User, Shield User
Class Identifier Werewolf Mask or otherwise be clearly identifiable as a Werewolf to other players.
Weapons Dagger, Short, Long, Large Thrown, Bow
Shields Up to Small
Armor Up to 4pts Physical Armor per hit location. May gain 🌶️Low-Armor Compensation as indicated below.
  • 11-20pts = No compensation.
  • 1-10pts = +1 use of Tracking
  • 0pts = 1pt of Natural Armor in each hit location OR +1 use of Tracking
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Lycanthropy - Berserk (Self) - 1/Life ♻10
Heightened Senses - Tracking 1/Life ♻10
Terrifying Rampage - Fear Level/Refresh ♻10
Relentless - Shake It Off Level/Refresh ♻10
Devour - Assassinate Level/Refresh ♻10
🌶️Beast Within (T)
Rest, Small Shield, Large Thrown, and Bow cannot be used while Berserk. Fear, Shake It Off, and Assassinate can only be used while Berserk.

Note: The player must clearly look like a werewolf at all times, not just when they are Berserk. If a player wishes to have two different looks, they should both be visibly understood as a werewolf, just in different degrees of transformation.






Extra Clarifications

Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this monster.




Trivia
  • To be added.





Monster
General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary