Difference between revisions of "Fight After Death"
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− | + | Fight After Death is an ability used by: | |
− | + | *2nd and 4th Level [[Barbarian]]s | |
− | |||
− | + | {|class="wikitable" | |
− | “Fight after death” ''immediately after dying'' | + | ! [[Type]] |
+ | | [[Verbal (Type)|Verbal]] | ||
+ | |- | ||
+ | ! [[School]] | ||
+ | | [[Sorcery (School)|Sorcery]] | ||
+ | |- | ||
+ | ! [[Range]] | ||
+ | | Self | ||
+ | |- | ||
+ | ![[Incantation]] | ||
+ | | “Fight after death” ''immediately after dying'' | ||
+ | |- | ||
+ | ![[Materials]] | ||
+ | | None | ||
+ | |- | ||
+ | ! [[Effect]]s | ||
+ | | Player continues to fight for seven seconds after being [[Death (Combat)|killed]]. Players must [[Chant]] this time out loud. | ||
− | + | As per Chanting, failure to count immediately ends the [[effect]]. | |
− | |||
− | + | Players do not receive further [[Wound]]s during Fight After Death. | |
− | |||
− | |||
− | Players do not receive further [[Wound]]s during Fight After Death. | ||
− | |||
− | + | Players melee [[weapons]] are [[Shield Crushing]] | |
− | Players | + | |- |
− | Players may not activate | + | ! Limitations or Restrictions |
− | + | | Players may not activate [[Abilities]] or [[Magic]] during Fight After Death. | |
− | |||
− | + | Players may not activate Fight After Death if they died while [[Suppressed]], [[Stunned]], [[Insubstantial]], or [[Frozen]]. | |
− | [[ | ||
− | ''' | + | [[States]] on the player (Such as [[Stopped]]) persist until Fight After Death has ended and are then removed as per the rules for player [[Death (Combat)|Death]]. |
− | + | ||
+ | Players may not achieve game objectives nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective. | ||
+ | |- | ||
+ | ! Notes | ||
+ | | [[Reeve]]s are encouraged to remove this ability from those who use it in an unsafe manner. | ||
+ | |- | ||
+ | |} | ||
+ | '''''See Also:''''' | ||
+ | *[[Magic, Abilities, States and Special Effects]] for rules regarding magic. | ||
+ | *[[Magic and Abilities]] for a list of all magic and abilities. | ||
− | |||
[[Category:Rulebook Terms]] | [[Category:Rulebook Terms]] | ||
[[Category:Barbarian Abilities]] | [[Category:Barbarian Abilities]] | ||
[[Category:Verbal]] | [[Category:Verbal]] | ||
[[Category:Sorcery Magic]] | [[Category:Sorcery Magic]] |
Revision as of 19:35, 3 February 2015
Fight After Death is an ability used by:
- 2nd and 4th Level Barbarians
Type | Verbal |
---|---|
School | Sorcery |
Range | Self |
Incantation | “Fight after death” immediately after dying |
Materials | None |
Effects | Player continues to fight for seven seconds after being killed. Players must Chant this time out loud.
As per Chanting, failure to count immediately ends the effect. Players do not receive further Wounds during Fight After Death. Players melee weapons are Shield Crushing |
Limitations or Restrictions | Players may not activate Abilities or Magic during Fight After Death.
Players may not activate Fight After Death if they died while Suppressed, Stunned, Insubstantial, or Frozen. States on the player (Such as Stopped) persist until Fight After Death has ended and are then removed as per the rules for player Death. Players may not achieve game objectives nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective. |
Notes | Reeves are encouraged to remove this ability from those who use it in an unsafe manner. |
See Also:
- Magic, Abilities, States and Special Effects for rules regarding magic.
- Magic and Abilities for a list of all magic and abilities.