Difference between revisions of "Chapter"
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− | + | A '''chapter''' (also called a '''park''', '''land''', or '''group''') in [[Amtgard]] are local groups of Amtgardians, [[contract|contracted]] as an official group by [[Amtgard, Inc]]. Chapters can belong to a [[kingdom]], or be a [[freehold]]. Chapters of Amtgard are found all over the [[United States]] and [[Canada]], and occasionally found in other countries around the world. | |
− | === | + | ===Becoming a chapter=== |
− | + | [[File:Alona Greenwood keep to barony.jpg|thumb|left|250px|Elevation of [[Greenwood Keep]] to the status of [[barony]], created by [[Alona Twotrees]] ]] | |
+ | To qualify as an Amtgard chapter, a group of people must play in the same location at least twice per month, at a regularly scheduled day and time, and hold a [[contract]]. They must also create a name for their group that does not match another chapter's name, and design a park [[heraldry]]. | ||
− | Chapters | + | Chapters that wish to become a part of a [[kingdom]] must speak with a kingdom representative. Parks usually join kingdoms that are geographically close to them, though parks in an [[Amt-Void]] might seek to join a kingdom that is hundreds of miles away. |
− | + | Chapters are given designations based on attendance. Most kingdoms count the number of unique individuals that attend in a given month, while others average number of people who play each week. Chapters can go up and down in status every six months. Parks that never join a kingdom, and therefore choose to remain a [[freehold]], cannot have any designation besides [[shire]]. Different designations allow for different executionable privledges, such as the ability to bestow higher level [[awards]]. | |
− | + | Each chapter has its own [[officers]], who are responsible for running all aspects of Amtgard play. All parks have a local [[monarch]], who handles the weekly affairs required to maintain a park. If there are enough members, other offices might be created, such as a [[regent]], a [[prime minister]], a [[champion]], or local [[guildmasters]]. | |
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− | + | Chapters are required to sign up with the [[ORK]], Amtgard's online record keeper. Park officers can use the ORK to keep track of attendance, awards, titles, and other records. If park members visit other chapters or kingdoms, their records will be simultaneously updated and backed up. | |
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===Chapter designations=== | ===Chapter designations=== | ||
− | *[[Shire]] 0 - 5 players | + | The following are chapter designations, used to assign permission to different chapters based on size. The exact number of people required varied depending on which kingdom they belong to. Freeholds are always considered shires, no matter the number of members. |
− | *[[Barony]] 15 - 20 players | + | *[[Shire]]: 0 - 5 players |
− | *[[Duchy]] 30 -40 players | + | *[[Barony]]: 15 - 20 players |
− | *[[Principality]]/[[Grand Duchy]] 60 - 75 players | + | *[[County]]: 21 - 30 players; only used in the [[Golden Plains]] |
− | *[[Kingdom]] | + | *[[Duchy]]: 30 - 40 players |
+ | *[[Principality]]/[[Grand Duchy]]: 60 - 75 players; some kingdoms require subgroups as well. | ||
+ | *[[Kingdom]]: 75+ players required, as well as several other factors | ||
− | + | Chapters can only advance in designation with the blessing and consent of their Kingdom Monarch. Each kingdom has different requirements for advancement, which may extend beyond the number of active players. | |
− | Multiple chapters are joined together to form a [[ | + | Multiple chapters are joined together to form a [[kingdom]]. You can only be created as a kingdom if you are approved by both your supporting kingdom and the [[Circle of Monarchs]]. |
− | If | + | ====Changing chapter names==== |
+ | Any group considering changing their name must contact Amtgard Inc. to do so. If a group's name changes, their contract is not valid until they can update the contract paperwork. | ||
===Links=== | ===Links=== | ||
− | *[http://www.amtgardinc.com/bldocs/newbie.pdf Beginner's Guide to Amtgard] | + | *[[Starting your own Park]] |
+ | *[http://www.amtgardinc.com/bldocs/newbie.pdf Beginner's Guide to Amtgard], a guide for new players | ||
+ | *[http://www.alonatwotrees.com/amtgardpark/ Starting and maintaining a park], by [[Alaona]] | ||
+ | *[http://www.alonatwotrees.com/library/howto/start_a_park.pdf Starting a Park] by [[Raven the Muse]] | ||
*[http://www.crownandflame.com/Articles/principles.htm Principles of Growth: From Shire, To Duchy, To Principality] by [[Celdic Fitz Caliston]] | *[http://www.crownandflame.com/Articles/principles.htm Principles of Growth: From Shire, To Duchy, To Principality] by [[Celdic Fitz Caliston]] | ||
− | *[http://www.crownandflame.com/Articles/build.htm Tips for Building a Better Amtgard Park] by [[Matthias | + | *[http://www.crownandflame.com/Articles/build.htm Tips for Building a Better Amtgard Park] by [[Matthias O'Lachon]] |
− | *[http://www.crownandflame.com/Articles/keepem.htm Keep 'Em Coming Back for More…] by [[ | + | *[http://www.crownandflame.com/Articles/keepem.htm Keep 'Em Coming Back for More…] by [[SAM Nemoralis]] |
− | *[http://www.crownandflame.com/Articles/starting1.htm Things You Need to Know When Starting a Group] by [[Squeak! | + | *[http://www.crownandflame.com/Articles/starting1.htm Things You Need to Know When Starting a Group] by [[Sir]] [[Squeak!]] |
− | *[http://www.electricsamurai.com/main_page.pl?action=view_article&file=20020121100248-Guests.txt&dir=General How to get along with your parent kingdom] | + | *[http://www.electricsamurai.com/main_page.pl?action=view_article&file=20020121100248-Guests.txt&dir=General How to get along with your parent kingdom] by [[Francis]] of Ravensholm |
*[http://www.electricsamurai.com/main_page.pl?action=view_article&file=20020701094924-Guests.txt&dir=General Sublands?] by [[Aramis]] | *[http://www.electricsamurai.com/main_page.pl?action=view_article&file=20020701094924-Guests.txt&dir=General Sublands?] by [[Aramis]] | ||
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*[http://www.electricsamurai.com/main_page.pl?action=view_article&file=20040720115034-Guests.txt&dir=General Upkeep of A Land] by [[Arminius]] | *[http://www.electricsamurai.com/main_page.pl?action=view_article&file=20040720115034-Guests.txt&dir=General Upkeep of A Land] by [[Arminius]] | ||
− | *[http://www.electricsamurai.com/main_page.pl?action=view_article&file=20070208000000-Guests.txt&dir=General Shire Troubles and Learning to Let Go] | + | *[http://www.electricsamurai.com/main_page.pl?action=view_article&file=20070208000000-Guests.txt&dir=General Shire Troubles and Learning to Let Go] by [[Promethea]] |
+ | *[http://www.electricsamurai.com/main_page.pl?action=view_article&file=20100113000000-Guests.txt&dir=General Building and Evolving Larger Group Awareness and Identity] by [[Dame]] [[Sindari Elfstone]] | ||
[[Category:Amtgard Terms]] | [[Category:Amtgard Terms]] |
Latest revision as of 23:53, 1 April 2016
A chapter (also called a park, land, or group) in Amtgard are local groups of Amtgardians, contracted as an official group by Amtgard, Inc. Chapters can belong to a kingdom, or be a freehold. Chapters of Amtgard are found all over the United States and Canada, and occasionally found in other countries around the world.
Becoming a chapter
To qualify as an Amtgard chapter, a group of people must play in the same location at least twice per month, at a regularly scheduled day and time, and hold a contract. They must also create a name for their group that does not match another chapter's name, and design a park heraldry.
Chapters that wish to become a part of a kingdom must speak with a kingdom representative. Parks usually join kingdoms that are geographically close to them, though parks in an Amt-Void might seek to join a kingdom that is hundreds of miles away.
Chapters are given designations based on attendance. Most kingdoms count the number of unique individuals that attend in a given month, while others average number of people who play each week. Chapters can go up and down in status every six months. Parks that never join a kingdom, and therefore choose to remain a freehold, cannot have any designation besides shire. Different designations allow for different executionable privledges, such as the ability to bestow higher level awards.
Each chapter has its own officers, who are responsible for running all aspects of Amtgard play. All parks have a local monarch, who handles the weekly affairs required to maintain a park. If there are enough members, other offices might be created, such as a regent, a prime minister, a champion, or local guildmasters.
Chapters are required to sign up with the ORK, Amtgard's online record keeper. Park officers can use the ORK to keep track of attendance, awards, titles, and other records. If park members visit other chapters or kingdoms, their records will be simultaneously updated and backed up.
Chapter designations
The following are chapter designations, used to assign permission to different chapters based on size. The exact number of people required varied depending on which kingdom they belong to. Freeholds are always considered shires, no matter the number of members.
- Shire: 0 - 5 players
- Barony: 15 - 20 players
- County: 21 - 30 players; only used in the Golden Plains
- Duchy: 30 - 40 players
- Principality/Grand Duchy: 60 - 75 players; some kingdoms require subgroups as well.
- Kingdom: 75+ players required, as well as several other factors
Chapters can only advance in designation with the blessing and consent of their Kingdom Monarch. Each kingdom has different requirements for advancement, which may extend beyond the number of active players.
Multiple chapters are joined together to form a kingdom. You can only be created as a kingdom if you are approved by both your supporting kingdom and the Circle of Monarchs.
Changing chapter names
Any group considering changing their name must contact Amtgard Inc. to do so. If a group's name changes, their contract is not valid until they can update the contract paperwork.
Links
- Starting your own Park
- Beginner's Guide to Amtgard, a guide for new players
- Starting and maintaining a park, by Alaona
- Starting a Park by Raven the Muse
- Principles of Growth: From Shire, To Duchy, To Principality by Celdic Fitz Caliston
- Tips for Building a Better Amtgard Park by Matthias O'Lachon
- Keep 'Em Coming Back for More… by SAM Nemoralis
- Things You Need to Know When Starting a Group by Sir Squeak!
- How to get along with your parent kingdom by Francis of Ravensholm
- Sublands? by Aramis
- Upkeep of A Land by Arminius
- Shire Troubles and Learning to Let Go by Promethea
- Building and Evolving Larger Group Awareness and Identity by Dame Sindari Elfstone