Difference between revisions of "Hydra (Monster)"
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− | ==Hydra | + | {{Monster |
− | + | |ruleset=Dor Un Avathar X | |
− | = | + | |picture=Hydra |
− | Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. | + | |intro=Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, wreaking havoc upon their surroundings. |
− | + | |questtype=Scenario | |
− | === | + | |level=Scenario |
− | + | |name=Hydra | |
− | === | + | |garb= |
− | + | * Grey scales. | |
− | === | + | * Large tail for the Tail. |
− | 2 | + | |requirements=None |
− | = | + | |type=Beast |
− | + | |type2=[[Multi-Player]] | |
− | == | + | |type2cat=Multi-Player |
− | + | |power=Variable | |
− | + | |power1=: 2 per head + 1 for the tail | |
− | + | |armor=3 ([[Natural Armor|Natural]]) (Each player) | |
− | + | |shields=None | |
− | + | |weapons=Head: [[Short]] ([[Natural Weapons|Natural]]) Tail: [[Great]] ([[Natural Weapons|Natural]]) | |
− | + | |abilities= | |
− | *[[ | + | * Head: |
− | + | ** [[Immune]] to [[Command]] {{Trait}} | |
− | *[[ | + | ** [[Immune]] to [[Flame]] {{Trait}} |
− | *[[ | + | ** [[Immune]] to [[Subdual]] {{Trait}} |
− | *[[ | + | ** [[Fireball]] 1 ball/unlimited |
− | * | + | ** [[Strong]] {{Trait}} |
− | *[[ | + | ** [[Thick Skinned]] {{Natural}} |
− | + | ** [[Regeneration]] {{Trait}} | |
− | + | *Tail: | |
− | * | + | ** [[Immune]] to [[Command]] {{Trait}} |
− | + | ** [[Immune]] to [[Death (School)|Death]] {{Trait}} | |
− | * | + | ** [[Immune]] to [[Subdual]] {{Trait}} |
− | * | + | ** [[Strong]] {{Trait}} |
− | * | + | ** [[Thick Skinned]] {{Trait}} |
− | * | + | ** [[Regeneration]] {{Trait}} |
− | + | ** [[Fight After Death]] ([[Ambulant]]){{Extraordinary}} 1/life | |
− | + | |vulns= | |
− | [[ | + | * The tail dies if all heads are dead at the same time. |
+ | |notes= | ||
+ | * There should be from two to eight heads and a single tail, each represented by a single player. Each head must remain within 20 feet of the tail at all times. If a magic or ability would cause them to move farther away, they stop at 20 feet. The tail counts as the respawn point for the heads. | ||
+ | }} |
Latest revision as of 22:46, 23 July 2018
- Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, wreaking havoc upon their surroundings.
- — Dor Un Avathar X
Game Statistics
Garb |
|
---|---|
Requirements | None |
Monster Type | Beast Multi-Player |
Level | Scenario |
Power Rating | Variable: 2 per head + 1 for the tail |
Armor | 3 (Natural) (Each player) |
Shields | None |
Weapons | Head: Short (Natural) Tail: Great (Natural) |
Abilities
- Head:
- Tail:
Vulnerabilities
- The tail dies if all heads are dead at the same time.
Special Notes
- Please see the General Monster Rules for additional traits and limitations of all Monsters.
- There should be from two to eight heads and a single tail, each represented by a single player. Each head must remain within 20 feet of the tail at all times. If a magic or ability would cause them to move farther away, they stop at 20 feet. The tail counts as the respawn point for the heads.