Difference between revisions of "V9: Skeleton"

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{{V9}}
 
{{V9}}
 
__TOC__
 
__TOC__
<onlyinclude>[[File:23014---PlaceHolderImage4x3.jpg| center | frameless]]
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<onlyinclude>[[File:Skeleton-240112.png| center | frameless]]
  
 
{{V9 Monster Profile
 
{{V9 Monster Profile
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| NAME = [[V9: Skeleton| Skeleton]]
 
| NAME = [[V9: Skeleton| Skeleton]]
  
| DESCRIPTION = Peasants are the common folk. They are not blessed with any noteworthy skills or abilities and must rely solely on their own hard work, wits, and ingenuity to survive each day.
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| DESCRIPTION = Skeletons are the bones of deceased creatures returned to life, sometimes by their own spirit, sometimes by the will of another. They are unfazed by pain and the magic animating them can often allow them to reassemble over and over before they are finally put down for good.
  
| ROLEPLAY = I wanna rock. *headbang*
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| ROLEPLAY = I want to be undead. I want the perks that come with not needing the essentials of life. I want to keep coming back whenever I am killed.
  
| PLAYSTYLE = Melee, Challenge, No Abilities
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| PLAYSTYLE = Frontline, Durable, Melee, Challenge, Bow User, Ranged
  
| IDENTIFIER = Stone-like Gargoyle Mask or otherwise be clearly identifiable as a Gargoyle to other players.
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| IDENTIFIER = Skeleton mask or otherwise be clearly identifiable as a Skeleton to other players.
  
| WEAPONS = Dagger
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| WEAPONS = [[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Long| Long]], [[V9: Flail| Flail]], [[V9: Great| Great]], [[V9: Reach| Reach]], [[V9: Pike| Pike]], [[V9: Javelin| Javelin]]
  
| SHIELDS = None
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| SHIELDS = [[V9: Shields|Any]]
  
| ARMOR = Up to 5pts [[V9: Armor|Physical Armor]] per hit location. May gain 🌶️Low-Armor Compensation as indicated below.
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| ARMOR = Up to 6pts [[V9: Armor|Physical Armor]] per hit location. May gain 🌶️[[V9: Low Armor Compensation|Low Armor Compensation]] as indicated below.
*16-25pts = No compensation.
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*21-30pts = No compensation.
*6-15pts = +1 use of Ice Barrier
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*11-20pts = +1 use of Undying Will
*1-5pts = +1 use of Ice Barrier and Flight
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*1-10pts = +2 uses of Undying Will OR may use a [[V9: Bows|Bow]]
*0pts = 1pt of [[V9: Natural Armor| Natural Armor]] in each hit location OR +1 use of Ice Barrier and Flight
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*0pts = +3 uses of Undying Will OR may use a [[V9: Bows|Bow]]
  
 
| GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus.
 
| GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus.
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{{V9 Monster Ability
 
{{V9 Monster Ability
|FLAVOR = ''Heightened Senses -''
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|FLAVOR = ''Decaying -''
|ABILITY = [[V9: Flight| Flight]] 1/Life ♻66
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|ABILITY = [[V9: Cursed| Cursed]] While Alive ([[V9: Trait|T]])
 
}}
 
}}
  
 
{{V9 Monster Ability
 
{{V9 Monster Ability
|FLAVOR = ''Wings -''
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|FLAVOR = ''Reassemble -''
|ABILITY = ⬗[[V9: Flight| Flight]] 1/Life ♻66
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|ABILITY = ⬗[[V9: Undying Will| Undying Will]] - Level/Life 🌶️🌶️🌶️
}}
 
 
 
{{V9 Monster Ability
 
|FLAVOR = ''Wings -''
 
|ABILITY = ⬗[[V9: Flight| Flight]] 1/Life ♻66
 
 
}}
 
}}
  
 
{{V9 Monster Unique Trait
 
{{V9 Monster Unique Trait
|TEXT = 🌶️'''Sheer Numbers (T)'''<br>This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end.  
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|TEXT = 🌶️'''Undead ([[V9: Trait|T]])'''<br>Player is not Severed by their own Undying Will. Players cannot use Undying Will if they die during or within 10 seconds of exiting the Insubstantial status from Undying Will.
 
}}
 
}}
 
{{V9 Monster Ability Box - END}}
 
{{V9 Monster Ability Box - END}}
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{{V9 Monster Icon Legend}}
  
 
</onlyinclude><br><br>
 
</onlyinclude><br><br>
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<br><br>
 
<br><br>
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----
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----
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=====<big><u>List of Monster-Specific Abilities</u></big>=====
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 +
<br>
 +
<small>
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{{:V9: Undying Will}}
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</small><br>
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----
 
----
 
----
 
=====<big><u>Trivia</u></big>=====
 
=====<big><u>Trivia</u></big>=====
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<br><br>
 
<br><br>
 
----
 
----
<gallery mode="slideshow" showthumbnails caption="Image Gallery">
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=====<big><u><center>Photo Gallery</center></u></big>=====
File:23014---PlaceHolderImage4x3.jpg|Example 1
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<gallery mode="slideshow" showthumbnails>
File:23014---PlaceHolderImage4x3.jpg|Example 2
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File:Skeleton-from-Leo.JasonCarter-DW.jpg|Photo provided by Leo (Jason Carter) of the Kingdom of Desert Winds.
File:23014---PlaceHolderImage4x3.jpg|Example 3
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File:Skeleton-by-Rygan.Riley-RW-cropped.jpg|Photo provided by Rygan (Riley) of the Kingdom of Rising Winds.
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File:Skeleton-by-Zioet-CodyWalton-DW.jpg|Photo provided by Zioet (Cody Walton) of the Kingdom of Desert Winds.
 
File:23014---PlaceHolderImage4x3.jpg|Example 4
 
File:23014---PlaceHolderImage4x3.jpg|Example 4
 
File:23014---PlaceHolderImage4x3.jpg|Example 5
 
File:23014---PlaceHolderImage4x3.jpg|Example 5

Latest revision as of 06:57, 4 February 2024

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Skeleton-240112.png
Skeleton
Description Skeletons are the bones of deceased creatures returned to life, sometimes by their own spirit, sometimes by the will of another. They are unfazed by pain and the magic animating them can often allow them to reassemble over and over before they are finally put down for good.
Roleplay Inspiration I want to be undead. I want the perks that come with not needing the essentials of life. I want to keep coming back whenever I am killed.
Playstyle Frontline, Durable, Melee, Challenge, Bow User, Ranged
Class Identifier Skeleton mask or otherwise be clearly identifiable as a Skeleton to other players.
Weapons Dagger, Short, Long, Flail, Great, Reach, Pike, Javelin
Shields Any
Armor Up to 6pts Physical Armor per hit location. May gain 🌶️Low Armor Compensation as indicated below.
  • 21-30pts = No compensation.
  • 11-20pts = +1 use of Undying Will
  • 1-10pts = +2 uses of Undying Will OR may use a Bow
  • 0pts = +3 uses of Undying Will OR may use a Bow
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Decaying - Cursed While Alive (T)
Reassemble - Undying Will - Level/Life 🌶️🌶️🌶️
🌶️Undead (T)
Player is not Severed by their own Undying Will. Players cannot use Undying Will if they die during or within 10 seconds of exiting the Insubstantial status from Undying Will.
= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule







Extra Clarifications

Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this monster.





List of Monster-Specific Abilities


Undying Will
Simple Summary Undying Will: Incant "My will to live is undying" immediately after dying to revive yourself, become Insubstantial and Stopped for 10s, and become Severed.
Available to Barbarian, Monk, Warrior, Wizard, Monster (Skeleton)
Type Verbal (Non-Offensive)
Range Self
Incantation "My will to live is undying"
Prerequisites Must be cast immediately after dying.
Effects Immediate Effect: Caster is revived.

Secondary Effect (Status):

  • If the caster is successfully revived, they are Severed until they respawn.
  • If the caster is successfully revived, they become Insubstantial and Stopped for 10s.
Other Details This ability can be used while dead and affect dead players.
Reminder Players cannot resist or be immune to secondary effects.




Trivia
  • To be added.




Photo Gallery


Monster
General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary