Difference between revisions of "V9: Archetypes"

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=====<u><big>[[V9: Archetypes| Archetypes]]</big></u>=====
 
=====<u><big>[[V9: Archetypes| Archetypes]]</big></u>=====
Archetypes are special customization options that provide rare and powerful benefits in exchange for limiting [[V9: Class Customization|customization]] and/or additional drawbacks.
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Archetypes are special customization options that provide rare and powerful benefits in exchange for limiting [[V9: Class Customization| class customization]] and/or additional drawbacks.
*Archetypes may be after achieving level 3 in the desired [[V9: Combat Classes|class]].
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*When present, archetypes may be chosen after achieving level 3 in the desired [[V9: Combat Classes|class]].
*A player can only choose have archetype at a time.
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*A player can only choose to have one archetype at a time.
 
*Archetypes cannot modify or restore abilities granted by [[V9: Enchantments|enchantments]] and [[V9: Magic Items|magic items]]. For example, a magic item or enchantment that grants [[V9: Shake It Off| Shake It Off]] cannot be restored by the [[V9: Guardian| Guardian]] or [[V9: Juggernaut| Juggernaut]] archetypes.
 
*Archetypes cannot modify or restore abilities granted by [[V9: Enchantments|enchantments]] and [[V9: Magic Items|magic items]]. For example, a magic item or enchantment that grants [[V9: Shake It Off| Shake It Off]] cannot be restored by the [[V9: Guardian| Guardian]] or [[V9: Juggernaut| Juggernaut]] archetypes.
 
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Latest revision as of 17:28, 12 December 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





Archetypes

Archetypes are special customization options that provide rare and powerful benefits in exchange for limiting class customization and/or additional drawbacks.

  • When present, archetypes may be chosen after achieving level 3 in the desired class.
  • A player can only choose to have one archetype at a time.
  • Archetypes cannot modify or restore abilities granted by enchantments and magic items. For example, a magic item or enchantment that grants Shake It Off cannot be restored by the Guardian or Juggernaut archetypes.


LIST OF ARCHETYPES BY CLASS
Anti-Paladin Dark Revenant
Dread Blade
Dragoon
Archer Sniper
Sagitarii
Mystic Archer
Assassin Cutthroat
Shadowcloak
Saboteur
Barbarian Berserker
Hulk
Warboss
Bard Coryphée
Swashbuckler
Troubadour
Druid Shaman
Tempest
Greenwarden
Healer Warder
War Priest
Necromancer
Monk Eternal Challenger
Ascetic
Mage Hunter
Paladin Cleric
Guardian
Avenger
Scout Ranger
Infiltrator
Hunter
Warrior Ironheart
Juggernaut
Blademaster
Wizard Battlemage
Evoker
Lich



Class Customization
Archetypes · Picks · Point-Buy · Monster Selection · Symbols and Extra Notations
General Rules (Combat Classes)
Anatomy of a Class Profile · Garb Bonus · Class Customization
Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary