Difference between revisions of "V9: Point-Buy"
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This is the customization method used for ranged and ability-focused classes. | This is the customization method used for ranged and ability-focused classes. | ||
− | You are given a number of customization points based on your level which can be used to purchase abilities from a tiered list. The list is divided into three tiers: Expert, Adept, and Novice. You will receive a number of Expert points equal to your level, and then LV+1 for Adept and LV+2 for Novice. Unspent points in a higher tier can be ‘dropped down’ and spent at lower tiers. | + | '''HOW IT WORKS'''<br> |
− | < | + | You are given a number of customization points based on your level which can be used to purchase abilities from a tiered list (see example below). The list is divided into three tiers: Expert, Adept, and Novice. You will receive a number of Expert points equal to your level, and then LV+1 for Adept and LV+2 for Novice. Unspent points in a higher tier can be ‘dropped down’ and spent at lower tiers.<br><br> |
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− | . | + | *'''Cost''' is how many points you must spend to purchase the ability. |
− | . | + | *'''Max''' is the maximum amount of times you may purchase the ability. |
− | . | + | **Your total uses may be greater than this maximum if the ability grants multiple uses per purchase (see below). |
− | . | + | *'''Frequency''' is the [[V9: Frequency|frequency]] and amount of [[V9: Frequency|uses]] you receive for each purchase. |
− | + | **For example, if something is Cost: 1, Max: 4, and has a Frequency of 1/Life, you could spend 4 points to purchase it 4 times and your total amount of uses would be 4/Life. | |
− | + | **As another example, if something is Cost: 1, Max: 3, and has a Frequency of 2/Life, you could spend 3 points to purchase it 3 times and your total amount of uses would be 6/Life because each purchase grants 2 uses. | |
− | + | *The '''Archetype''' columns show which abilities are part of which [[V9: Archetypes| Archetypes]]. The available Archetypes themselves are listed underneath the main list of options. | |
− | + | *'''Range''' and '''Type''' are just providing quick references to the [[V9: Range| Range]] and [[V9: Ability Type| Ability Type]] for the ability. They do not impact class customization. | |
− | + | ||
− | {|style="border-style: solid; border-width: 5px; text-align: center"; class="wikitable | + | {|style="border-style: solid; border-width: 5px; text-align: center"; class="wikitable v9basictable" |
!colspan="4" style="background-color:#000000; color: white" | '''CUSTOMIZATION POINTS BY LEVEL''' | !colspan="4" style="background-color:#000000; color: white" | '''CUSTOMIZATION POINTS BY LEVEL''' | ||
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+ | <br> | ||
+ | '''EXAMPLE POINT BUY CHART'''<br> | ||
+ | See below for a visual example of the ability list with further details. | ||
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− | {|style="border-style: solid; border-width: 5px; text-align: | + | {|style="border-style: solid; border-width: 5px; text-align: right;" class="wikitable v9pointbuy" |
− | |colspan="1" style="background-color:#000000; color: white; padding: 10px; | + | |colspan="1" style="background-color:#000000; color: white; padding-top: 10px; padding-bottom: 10px; width: 25%" | |
− | + | |colspan="3" style="background-color:#000000; color: white; padding-top: 10px; padding-bottom: 10px; width: 6%" | '''Archetype''' | |
− | |colspan=" | + | |colspan="1" style="background-color:#000000; color: white; padding-top: 10px; padding-bottom: 10px; width: 20%" | '''Ability Name''' |
− | |colspan="1" style="background-color:#000000; color: white; padding: 10px; | + | |colspan="1" style="background-color:#000000; color: white; padding-top: 10px; padding-bottom: 10px; padding-top: 10px; padding-left: 0px; width: 4%" | '''Cost''' |
− | + | |colspan="1" style="background-color:#000000; color: white; padding-top: 10px; padding-bottom: 10px; padding-left: 0px; width: 4%" | '''Max''' | |
− | |colspan="1" style="background-color:#000000; color: white; padding: 10px; width: | + | |colspan="1" style="background-color:#000000; color: white; padding-top: 10px; padding-bottom: 10px; width: 12%" | '''Frequency''' |
− | |colspan="1" style="background-color:#000000; color: white; padding: 10px; width: | + | |colspan="1" style="background-color:#000000; color: white; padding-top: 10px; padding-bottom: 10px; width: 10%" | '''Range''' |
− | |colspan="1" style="background-color:#000000; color: white; padding: 10px; width: | + | |colspan="1" style="background-color:#000000; color: white; padding-top: 10px; padding-bottom: 10px; width: 19%" | '''Type''' |
− | |colspan="1" style="background-color:#000000; color: white; padding: 10px; width: 10%" | ''' | ||
− | |colspan="1" style="background-color:#000000; color: white; padding: 10px; width: | ||
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− | |colspan="1" rowspan="11" style="background-color:#4C1130; color: white; text-align: center" | '''EXPERT'''<br><br>Points | + | |colspan="1" rowspan="11" style="background-color:#4C1130; color: white; text-align: center" | '''EXPERT'''<br><br>Points Available<br>= Your Level<br><br>Unspent points may be used at a lower tier. |
|colspan="9" style="background-color:#4C1130; color: white" | | |colspan="9" style="background-color:#4C1130; color: white" | | ||
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− | |colspan="1" rowspan="13" style="background-color:#073763; color: white; text-align: center; width: 10%" | '''ADEPT'''<br><br>Points | + | |colspan="1" rowspan="13" style="background-color:#073763; color: white; text-align: center; width: 10%" | '''ADEPT'''<br><br>Points Available<br>= Your Level+1<br><br>Unspent points may be used at a lower tier. |
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− | |colspan="1" rowspan="15" style="background-color:#7F6000; color: white; text-align: center; width: 10%" | '''NOVICE'''<br><br>Points | + | |colspan="1" rowspan="15" style="background-color:#7F6000; color: white; text-align: center; width: 10%" | '''NOVICE'''<br><br>Points Available<br>= Your Level+2<br><br>Unspent points at this tier are wasted. |
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+ | |} | ||
+ | {|style="border-style: solid; border-width: 5px; text-align: center;"; class="wikitable v9basictable" | ||
+ | |colspan="4" style="background-color:#000000; color: white" | | ||
+ | |- | ||
+ | !style="width: 25%"| '''Archetypes'''<br><br>If you are level 3 or above, you '''MAY''' choose to take an archetype.<br><br>If you do, you can only purchase abilities listed with as part of that archetype. | ||
+ | |style="width: 25%"| '''Archetype A'''<br><br>Gain Benefit<br><br>Suffer Drawback | ||
+ | |style="width: 25%"| '''Archetype B'''<br><br>Gain Benefit<br><br>Suffer Drawback | ||
+ | |style="width: 25%"| '''Archetype C'''<br><br>Gain Benefit<br><br>Suffer Drawback | ||
|} | |} | ||
</center> | </center> | ||
− | </onlyinclude | + | </onlyinclude><br> |
---- | ---- | ||
<gallery mode="slideshow" showthumbnails caption="Image Gallery"> | <gallery mode="slideshow" showthumbnails caption="Image Gallery"> |
Latest revision as of 07:37, 13 January 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Point-Buy
This is the customization method used for ranged and ability-focused classes.
HOW IT WORKS
You are given a number of customization points based on your level which can be used to purchase abilities from a tiered list (see example below). The list is divided into three tiers: Expert, Adept, and Novice. You will receive a number of Expert points equal to your level, and then LV+1 for Adept and LV+2 for Novice. Unspent points in a higher tier can be ‘dropped down’ and spent at lower tiers.
- Cost is how many points you must spend to purchase the ability.
- Max is the maximum amount of times you may purchase the ability.
- Your total uses may be greater than this maximum if the ability grants multiple uses per purchase (see below).
- Frequency is the frequency and amount of uses you receive for each purchase.
- For example, if something is Cost: 1, Max: 4, and has a Frequency of 1/Life, you could spend 4 points to purchase it 4 times and your total amount of uses would be 4/Life.
- As another example, if something is Cost: 1, Max: 3, and has a Frequency of 2/Life, you could spend 3 points to purchase it 3 times and your total amount of uses would be 6/Life because each purchase grants 2 uses.
- The Archetype columns show which abilities are part of which Archetypes. The available Archetypes themselves are listed underneath the main list of options.
- Range and Type are just providing quick references to the Range and Ability Type for the ability. They do not impact class customization.
CUSTOMIZATION POINTS BY LEVEL | |||
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EXPERT | ADEPT | NOVICE | |
Lv. 1 | 1 | 2 | 3 |
Lv. 2 | 2 | 3 | 4 |
Lv. 3 | 3 | 4 | 5 |
Lv. 4 | 4 | 5 | 6 |
Lv. 5 | 5 | 6 | 7 |
Lv. 6 | 6 | 7 | 8 |
EXAMPLE POINT BUY CHART
See below for a visual example of the ability list with further details.
Archetype | Ability Name | Cost | Max | Frequency | Range | Type | |||
EXPERT Points Available = Your Level Unspent points may be used at a lower tier. |
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B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
A | C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | ||
A | B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | ||
A | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
B | C | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | ||
C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
A | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
C | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
ADEPT Points Available = Your Level+1 Unspent points may be used at a lower tier. |
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A | B | C | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |
A | C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | ||
B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
A | C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | ||
A | B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | ||
A | C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | ||
B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
A | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
NOVICE Points Available = Your Level+2 Unspent points at this tier are wasted. |
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B | C | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | ||
A | C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | ||
B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
A | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
B | C | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | ||
C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
C | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
A | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
A | C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | ||
B | C | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | ||
A | B | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | ||
B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
A | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you can only purchase abilities listed with as part of that archetype. |
Archetype A Gain Benefit Suffer Drawback |
Archetype B Gain Benefit Suffer Drawback |
Archetype C Gain Benefit Suffer Drawback |
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Class Customization Archetypes · Picks · Point-Buy · Monster Selection · Symbols and Extra Notations
General Rules (Combat Classes) Anatomy of a Class Profile · Garb Bonus · Class Customization
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes