Difference between revisions of "V9: Picks"
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This customization method is used for melee and equipment-oriented classes. | This customization method is used for melee and equipment-oriented classes. | ||
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− | See below for a visual example with further details | + | '''HOW IT WORKS''' |
− | + | *At [[V9: Level|level]] 1, you will receive a preset list of abilities. | |
− | + | *For levels 2-6, you will make picks from a list of rows and options within those rows. The [[V9: Level|higher level]] you are, the more picks you can make. | |
− | + | *If you are level 3 or above, you may also choose an [[V9: Archetypes|archetype]] that offers extra benefits in exchange for restricting your picks and possibly other drawbacks. | |
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− | + | See below for a visual example with further details | |
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− | + | '''EXAMPLE PICKS CHARTS'''<br> | |
− | + | When viewing on mobile, rotate horizontally or 'view as desktop' to avoid resizing issues. | |
− | + | {|style="border-style: solid; border-width: 5px; text-align: center;" class="wikitable v9basictable" | |
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− | {|style="border-style: solid; border-width: 5px; text-align: center;" class="wikitable | ||
!colspan="5" style="background-color:#000000" | | !colspan="5" style="background-color:#000000" | | ||
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Latest revision as of 18:58, 4 December 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Picks
This customization method is used for melee and equipment-oriented classes.
HOW IT WORKS
- At level 1, you will receive a preset list of abilities.
- For levels 2-6, you will make picks from a list of rows and options within those rows. The higher level you are, the more picks you can make.
- If you are level 3 or above, you may also choose an archetype that offers extra benefits in exchange for restricting your picks and possibly other drawbacks.
See below for a visual example with further details
EXAMPLE PICKS CHARTS
When viewing on mobile, rotate horizontally or 'view as desktop' to avoid resizing issues.
Level 1 You always get these abilities when you play this class. |
Level 1 abilities No Options - Gain everything here | |||
---|---|---|---|---|
Levels 2-6 For each level beyond 1, pick a row you have not already chosen and gain the abilities within. If that row has multiple options, pick one of those options and gain everything from that option. |
ROW A | Row A No Options - Gain everything here | ||
ROW B | Row B No Options - Gain everything here | |||
ROW C | Row C Option 1 |
Row C Option 2 |
Row C Option 3 | |
ROW D | Row D Option 1 |
Row D Option 2 |
Row D Option 3 | |
ROW E | Row E Option 1 |
Row E Option 2 |
Row E Option 3 | |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you cannot make more than one pick from outside that archetype’s column. Row A and B are part of all 3 columns. |
Archetype 1 Row A and B are part of every archetype |
Archetype 2 Row A and B are part of every archetype |
Archetype 3 Row A and B are part of every archetype |
Class Customization Archetypes · Picks · Point-Buy · Monster Selection · Symbols and Extra Notations
General Rules (Combat Classes) Anatomy of a Class Profile · Garb Bonus · Class Customization
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes