Difference between revisions of "Hydra (Monster)"
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− | + | {{Monster | |
− | + | |ruleset=Dor Un Avathar X | |
− | + | |picture=Hydra | |
− | + | |intro=Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, wreaking havoc upon their surroundings. | |
− | + | |questtype=Scenario | |
− | + | |level=Scenario | |
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|name=Hydra | |name=Hydra | ||
|garb= | |garb= | ||
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* Large tail for the Tail. | * Large tail for the Tail. | ||
|requirements=None | |requirements=None | ||
− | |type=[[ | + | |type=Beast |
− | |power= | + | |type2=[[Multi-Player]] |
+ | |type2cat=Multi-Player | ||
+ | |power=Variable | ||
+ | |power1=: 2 per head + 1 for the tail | ||
|armor=3 ([[Natural Armor|Natural]]) (Each player) | |armor=3 ([[Natural Armor|Natural]]) (Each player) | ||
|shields=None | |shields=None | ||
− | |weapons= | + | |weapons=Head: [[Short]] ([[Natural Weapons|Natural]]) Tail: [[Great]] ([[Natural Weapons|Natural]]) |
− | + | |abilities= | |
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* Head: | * Head: | ||
** [[Immune]] to [[Command]] {{Trait}} | ** [[Immune]] to [[Command]] {{Trait}} | ||
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*Tail: | *Tail: | ||
** [[Immune]] to [[Command]] {{Trait}} | ** [[Immune]] to [[Command]] {{Trait}} | ||
− | ** [[Immune]] to [[Death]] {{Trait}} | + | ** [[Immune]] to [[Death (School)|Death]] {{Trait}} |
** [[Immune]] to [[Subdual]] {{Trait}} | ** [[Immune]] to [[Subdual]] {{Trait}} | ||
** [[Strong]] {{Trait}} | ** [[Strong]] {{Trait}} | ||
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** [[Regeneration]] {{Trait}} | ** [[Regeneration]] {{Trait}} | ||
** [[Fight After Death]] ([[Ambulant]]){{Extraordinary}} 1/life | ** [[Fight After Death]] ([[Ambulant]]){{Extraordinary}} 1/life | ||
− | + | |vulns= | |
− | + | * The tail dies if all heads are dead at the same time. | |
− | The tail dies if all heads are dead at the same time. | + | |notes= |
− | + | * There should be from two to eight heads and a single tail, each represented by a single player. Each head must remain within 20 feet of the tail at all times. If a magic or ability would cause them to move farther away, they stop at 20 feet. The tail counts as the respawn point for the heads. | |
− | + | }} | |
− | There should be from two to eight heads and a single tail, each represented by a single player. Each head must remain within 20 feet of the tail at all times. If a magic or ability would cause them to move farther away, they stop at 20 feet. The tail counts as the respawn point for the heads. | ||
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Latest revision as of 22:46, 23 July 2018
- Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, wreaking havoc upon their surroundings.
- — Dor Un Avathar X
Game Statistics
Garb |
|
---|---|
Requirements | None |
Monster Type | Beast Multi-Player |
Level | Scenario |
Power Rating | Variable: 2 per head + 1 for the tail |
Armor | 3 (Natural) (Each player) |
Shields | None |
Weapons | Head: Short (Natural) Tail: Great (Natural) |
Abilities
- Head:
- Tail:
Vulnerabilities
- The tail dies if all heads are dead at the same time.
Special Notes
- Please see the General Monster Rules for additional traits and limitations of all Monsters.
- There should be from two to eight heads and a single tail, each represented by a single player. Each head must remain within 20 feet of the tail at all times. If a magic or ability would cause them to move farther away, they stop at 20 feet. The tail counts as the respawn point for the heads.