Difference between revisions of "Fight After Death"

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(Fight After Death)
 
(Updated to V8 "Saucy" edition)
 
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'''[[Type]]: [[Verbal (Type)|Verbal]]'''<br>
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Fight After Death is an ability used by:
'''[[School]]: [[Sorcery (School)|Sorcery]]'''<br>
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*2nd and 4th Level [[Barbarian]]s
'''[[Range]]: Self'''<br>
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* Barbarians as [[Look the Part]]
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{{Ability
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|ruleset=V8
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|type=Verbal
 +
|school=Sorcery
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|range=Self
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|incant=“Fight after death” ''immediately after dying''
 +
|materials=None
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|effect=Player continues to fight for seven seconds after being [[Death (Combat)|killed]]. Players must [[Chant]] this time out loud.
  
'''[[Incantation]]:'''<br>
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As per Chanting, failure to count immediately ends the [[effect]].
“Fight after death” ''immediately after dying''<br>
 
  
'''[[Materials]]:'''<br>
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Players ignore further [[Wound]]s during Fight After Death.
None<br>
 
  
'''[[Effect]]s:'''<br>
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Players melee [[weapons]] are [[Shield Crushing]]
Player continues to fight for seven seconds after being [[Death (Combat)|killed]]. Players must [[Chant]] this time out loud.<br>
+
|limit=Players may not activate [[Abilities]] or [[Magic]] during Fight After Death.
As per Chanting, failure to count immediately ends the [[effect]].<br>
 
Players do not receive further [[Wound]]s during Fight After Death.<br>
 
Players melee [[weapons]] are [[Shield Crushing]]<br>
 
  
'''Limitations or Restrictions:'''<br>
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Players may not activate Fight After Death if they died while [[Suppressed]], [[Stunned]], [[Insubstantial]], or [[Frozen]].
Players may not activate [[Abilities]] or [[Magic]] during Fight After Death.<br>
 
Players may not activate Fight After Death if they died while [[Suppressed]], [[Stunned]], [[Insubstantial]], or [[Frozen]].<br>
 
[[States]] on the player (Such as [[Stopped]]) persist until Fight After Death has ended and are then removed as per the rules for player [[Death (Combat)|Death]].<br>
 
Players may not achieve game objectives nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.<br>
 
  
'''Notes:'''<br>
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[[States]] on the player (Such as [[Stopped]]) persist until Fight After Death has ended and are then removed as per the rules for player [[Death (Combat)|Death]].
[[Reeve]]s are encouraged to remove this ability from those who use it in an unsafe manner.<br>
 
  
'''Used by:'''<br>
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Players may not achieve game objectives nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.
2nd and 4th Level [[Barbarian]]<br>
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|note=[[Reeve]]s are encouraged to remove this ability from those who use it in an unsafe manner.
 
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}}
[[Abilities Format Key]]
 
[[Category:Rulebook Terms]]
 
 
[[Category:Barbarian Abilities]]
 
[[Category:Barbarian Abilities]]
[[Category:Verbal]]
 
[[Category:Sorcery Magic]]
 

Latest revision as of 20:59, 4 December 2023

Fight After Death is an ability used by:

Type

Verbal

School

Sorcery

Range Self
Incantation “Fight after death” immediately after dying
Materials None
Effects Player continues to fight for seven seconds after being killed. Players must Chant this time out loud.

As per Chanting, failure to count immediately ends the effect.

Players ignore further Wounds during Fight After Death.

Players melee weapons are Shield Crushing

Limitations or Restrictions Players may not activate Abilities or Magic during Fight After Death.

Players may not activate Fight After Death if they died while Suppressed, Stunned, Insubstantial, or Frozen.

States on the player (Such as Stopped) persist until Fight After Death has ended and are then removed as per the rules for player Death.

Players may not achieve game objectives nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.

Notes Reeves are encouraged to remove this ability from those who use it in an unsafe manner.

See Also: