Difference between revisions of "Dispel Magic"

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(Updated to V8 "Saucy" edition)
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Dispel Magic is a spell used by:
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'''Dispel Magic''' is a spell used by:
 
*3rd Level [[Druid]]s
 
*3rd Level [[Druid]]s
*5th Level [[Healer]]s
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*4th Level [[Healer]]s
 
*3rd Level [[Scout]]s
 
*3rd Level [[Scout]]s
 
*3rd Level [[Wizard]]s
 
*3rd Level [[Wizard]]s
 +
{{ruleblock-start}}
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<onlyinclude>
 
{{Ability
 
{{Ability
 
|ruleset=V8
 
|ruleset=V8
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|range=20’
 
|range=20’
 
|incant=“By my power I dispel that magic” x3
 
|incant=“By my power I dispel that magic” x3
|materials=None
 
 
|effect=All [[Enchantment]]s on target are removed.
 
|effect=All [[Enchantment]]s on target are removed.
|limit=
 
 
|note=Will always remove enchantments if successfully cast on a valid target, regardless of the player’s [[Trait]]s, [[States]], [[Immunities]], Ongoing [[Effect]]s, or [[Enchantment]]s (except [[Sleight of Mind]]).
 
|note=Will always remove enchantments if successfully cast on a valid target, regardless of the player’s [[Trait]]s, [[States]], [[Immunities]], Ongoing [[Effect]]s, or [[Enchantment]]s (except [[Sleight of Mind]]).
 
}}
 
}}
 
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</onlyinclude>
 +
{{ruleblock-end|{{CurrentRulebookNumber}}}}
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{{Magic and Abilities}}
 
[[Category:Druid Magic]]
 
[[Category:Druid Magic]]
 
[[Category:Healer Magic]]
 
[[Category:Healer Magic]]
 
[[Category:Wizard Magic]]
 
[[Category:Wizard Magic]]
 
[[Category:Scout Abilities]]
 
[[Category:Scout Abilities]]

Latest revision as of 20:16, 25 March 2025

Dispel Magic is a spell used by:


Type
Verbal
School
Sorcery
Range
20’
Incantation
“By my power I dispel that magic” x3
Effects
All Enchantments on target are removed.
Notes
Will always remove enchantments if successfully cast on a valid target, regardless of the player’s Traits, States, Immunities, Ongoing Effects, or Enchantments (except Sleight of Mind).


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure