Difference between revisions of "Dispel Magic"

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(Dispel Magic)
 
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'''[[Type]]: [[Verbal (Type)|Verbal]]'''<br>
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'''Dispel Magic''' is a spell used by:
'''[[School]]: [[Sorcery (School)|Sorcery]]'''<br>
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*3rd Level [[Druid]]s
'''[[Range]]: 20’'''<br>
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*4th Level [[Healer]]s
 
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*3rd Level [[Scout]]s
'''[[Incantation]]:'''<br>  
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*3rd Level [[Wizard]]s
“By my power I dispel that magic” x3<br>
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{{ruleblock-start}}
 
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<onlyinclude>
'''[[Materials]]:'''<br>
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{{Ability
None<br>
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|ruleset=V8
 
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|type=Verbal
'''[[Effect]]s:'''<br>
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|school=Sorcery
All [[Enchantment]]s on target are removed.<br>
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|range=20’
 
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|incant=“By my power I dispel that magic” x3
'''Limitations or Restrictions:'''<br>
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|effect=All [[Enchantment]]s on target are removed.
None<br>
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|note=Will always remove enchantments if successfully cast on a valid target, regardless of the player’s [[Trait]]s, [[States]], [[Immunities]], Ongoing [[Effect]]s, or [[Enchantment]]s (except [[Sleight of Mind]]).
 
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}}
'''Notes:'''<br>
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</onlyinclude>
Will work through [[Protection from Magic]], [[Enlightened Soul]], and similar [[magics and abilities]].<br>
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{{ruleblock-end|{{CurrentRulebookNumber}}}}
Will work on players that are [[Frozen]] or [[Insubstantial]].<br>
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{{Magic and Abilities}}
 
 
'''Used by:'''<br>
 
3rd Level [[Druid]]<br>
 
5th Level [[Healer]]<br>
 
3rd Level [[Scout]]<br>
 
3rd Level [[Wizard]]<br>
 
 
 
[[Abilities Format Key]]
 
[[Category:Rulebook Terms]]
 
 
[[Category:Druid Magic]]
 
[[Category:Druid Magic]]
 
[[Category:Healer Magic]]
 
[[Category:Healer Magic]]
 
[[Category:Wizard Magic]]
 
[[Category:Wizard Magic]]
 
[[Category:Scout Abilities]]
 
[[Category:Scout Abilities]]
[[Category:Verbal]]
 
[[Category:Sorcery Magic]]
 

Latest revision as of 20:16, 25 March 2025

Dispel Magic is a spell used by:


Type
Verbal
School
Sorcery
Range
20’
Incantation
“By my power I dispel that magic” x3
Effects
All Enchantments on target are removed.
Notes
Will always remove enchantments if successfully cast on a valid target, regardless of the player’s Traits, States, Immunities, Ongoing Effects, or Enchantments (except Sleight of Mind).


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions