Difference between revisions of "Monster"

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==About==
 
No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.
 
  
'''Examples:'''
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==From the [[Rulebook]]==
*[[:Category:Dragons|Dragons]]
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{{rule|<onlyinclude>No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.
*[[:Category:Giants|Giants]]
 
*[[:Category:Elementals|Elementals]]
 
  
===Rules===
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;Examples: [[Centaur]]s, [[Dragon]]s, [[Dwarf|Dwarves]], [[Werewolf|Werewolves]], [[Vampire]]s, [[Deadly Slime]].
There are two type of monsters available for use, [[Battlegame Monsters]] and [[Scenario Monsters]]. Battlegame monsters are for use in regular battlegames when allowed by the game designer/reeve. Scenario monsters are for special quests and game scenarios, and are usually more powerful. For more information and rules regarding how to play the Monster class please refer to the [[Dor Un Avathar X]].
 
  
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Monster is a special class, playable only in games where the game designer and local [[monarch]] have given their permission for the class to be used. A player playing Monster in a class battlegame is identified by wearing two Eye [[Class Symbols]]. The eyes may be of any solid color on a contrasting background. A player’s [[level]] in the Monster class determines which Monsters they may portray. For more information and rules regarding the Monster class please refer to the [[Dor Un Avathar]].</onlyinclude>|{{CurrentRulebookNumber}}}}
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[[Image:Monsterheraldry2.jpg|thumb|A fanged mouth on a red field: a common heraldry for Monsters]]
 
===Monster Lists===
 
===Monster Lists===
 
A listing of all monsters for the current rules can be found here:
 
A listing of all monsters for the current rules can be found here:
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*From the [[Amtgard X]] group.
 
*From the [[Amtgard X]] group.
 
**[[:Category:Nautical Nights Monsters|Nautical Nights]]
 
**[[:Category:Nautical Nights Monsters|Nautical Nights]]
**[[:Category:Book of Grudges Monsters|The Book of Grudges]]
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**[[:Category:What Lurks Below Monsters|What Lurks Below]]
 
**[[:Category:1001 Amtgardian Nights Monsters|1001 Amtgardian Nights]]
 
**[[:Category:1001 Amtgardian Nights Monsters|1001 Amtgardian Nights]]
 
**[[:Category:Tales from the Vardo Monsters|Tales from the Vardo]]
 
**[[:Category:Tales from the Vardo Monsters|Tales from the Vardo]]
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{{Template:Classes}}
 
{{Template:Classes}}
[[category:Rulebook Terms]]
 

Latest revision as of 04:41, 22 March 2025

From the Rulebook

No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.
Examples
Centaurs, Dragons, Dwarves, Werewolves, Vampires, Deadly Slime.
Monster is a special class, playable only in games where the game designer and local monarch have given their permission for the class to be used. A player playing Monster in a class battlegame is identified by wearing two Eye Class Symbols. The eyes may be of any solid color on a contrasting background. A player’s level in the Monster class determines which Monsters they may portray. For more information and rules regarding the Monster class please refer to the Dor Un Avathar.
A fanged mouth on a red field: a common heraldry for Monsters

Monster Lists

A listing of all monsters for the current rules can be found here:

Additional monster resources

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions