Difference between revisions of "Monster"

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A special [[Class|class]] that allows you to play one of many monsters during a [[battlegame]].
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==From the [[Rulebook]]==
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{{rule|<onlyinclude>No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.
  
Monsters are generally more powerful than other classes so they have a [[player to monster ratio]] assigned to them for how effective they are.
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;Examples: [[Centaur]]s, [[Dragon]]s, [[Dwarf|Dwarves]], [[Werewolf|Werewolves]], [[Vampire]]s, [[Deadly Slime]].
===From the [[Rulebook]] (Non-Standard Classes) and from the [[Dor Un Avathar]]===
 
  
Monster is a special class. Credit in Monster can only be taken twice a month, but as you increase weeks in Monster, you increase it for all
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Monster is a special class, playable only in games where the game designer and local [[monarch]] have given their permission for the class to be used. A player playing Monster in a class battlegame is identified by wearing two Eye [[Class Symbols]]. The eyes may be of any solid color on a contrasting background. A player’s [[level]] in the Monster class determines which Monsters they may portray. For more information and rules regarding the Monster class please refer to the [[Dor Un Avathar]].</onlyinclude>|{{CurrentRulebookNumber}}}}
monsters. Thus if you have 13 weeks in Monster, you can play a 2nd level Monster of any type. While credit may not be earned more than twice in a month, players wishing to portray a Monster may do so, so long as they get approval from a Reeve.
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[[Image:Monsterheraldry2.jpg|thumb|A fanged mouth on a red field: a common heraldry for Monsters]]
Monsters are listed in much the same ways as normal classes, though they tend to have a much larger list of special Traits and Abilities. When playing a Monster you must always carry a complete description of the Monster on you, have a copy for the Reeve and wear appropriate garb. If you are summoning Monsters, note that both the garb and the descriptions are part of the magic component. There are three ways you can play a Monster in a game, detailed below.
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===Monster Lists===
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A listing of all monsters for the current rules can be found here:
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*[[:Category: Monsters|All Monsters from all supplements]]
  
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*[[:Category:Dor Un Avathar X Monsters|Dor X]]
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*From the [[Amtgard X]] group.
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**[[:Category:Nautical Nights Monsters|Nautical Nights]]
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**[[:Category:What Lurks Below Monsters|What Lurks Below]]
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**[[:Category:1001 Amtgardian Nights Monsters|1001 Amtgardian Nights]]
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**[[:Category:Tales from the Vardo Monsters|Tales from the Vardo]]
  
====See the [[Monster List]]====
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== Additional monster resources ==
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*[http://www.electricsamurai.com/main_page.pl?action=view_article&file=20060910000000-Guests.txt&dir=General Monster Crafting Tips]
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*[http://www.alonatwotrees.com/library/howto/how2head.pdf How to make a Monster 'Head'] by [[Vaargard]]  
  
 
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{{Template:Classes}}
If you don't like the existing monsters, you can use the [[Random Amtgard Monster Generator]] to create [[7.0]] legal monsters on the fly.
 
 
 
 
 
Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
 
 
 
[[category:Rulebook Terms]]
 

Latest revision as of 04:41, 22 March 2025

From the Rulebook

No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.
Examples
Centaurs, Dragons, Dwarves, Werewolves, Vampires, Deadly Slime.
Monster is a special class, playable only in games where the game designer and local monarch have given their permission for the class to be used. A player playing Monster in a class battlegame is identified by wearing two Eye Class Symbols. The eyes may be of any solid color on a contrasting background. A player’s level in the Monster class determines which Monsters they may portray. For more information and rules regarding the Monster class please refer to the Dor Un Avathar.
A fanged mouth on a red field: a common heraldry for Monsters

Monster Lists

A listing of all monsters for the current rules can be found here:

Additional monster resources

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions