Difference between revisions of "Scout"

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===Scout [[Class]]===
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==From the [[Rulebook]]==
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{{Ruleblock-start}}<onlyinclude>
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The Scout class is designed for versatile support and control on a team, with a focus on mobility and disruption.
  
===From the [[7.2]] Rulebook===
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;Examples: Megasthenes, Davy Crockett, Little John, Robin Hood, Robert Baden-Powell
[[Image:Scoutheraldry.gif|thumb|Circa [[6.0]]]]
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;[[Garb]]: Green [[sash]] and medieval/sword and sorcery looking garb
Anyone who survives for any time in the wilds learns the lay of the land. Many
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;[[Look The Part]]: [[Heal]] 1/Life ([[ex]])
Native Americans are rightly seen as good trackers or Scouts, as were the mountain
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;[[Armor]]: 3pts
men who followed.
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;[[Shields]]: Small
====Examples:====
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;[[Weapons]]: [[Dagger]], [[Short]], [[Long]], [[Throwing Weapons|Heavy Thrown]], [[Bow]]
Strider, Hiawatha, Little John, Baden Powell
 
====Garb:====
 
Green [[sash]]
 
====[[Armor]]:====
 
3 points
 
====Shields:====
 
[[Small Shield]]
 
====Weapons:====
 
[[Dagger]], short, long, staff, throwing weapons, short bows
 
====Immunities:====
 
Immune to both magical and non-magical forms of [[Lost]]
 
====Lives:====
 
4
 
====Abilities & Traits:====
 
Levels
 
*1st
 
**[[Heal]] (ex) (1/life)
 
*2nd
 
**[[Innate Ability]] (choose one of the following):
 
***a. [[Stun Arrow]] (1/reusable) (T)
 
***b. [[Flame Arrow]] (1/reusable) (T)
 
*3rd
 
**[[Antidote to Poison]] (ex) (1/life)
 
**[[Truth]] (ex) (1/life)
 
**[[Camouflage]] (ex) (1/game)
 
*4th
 
**[[Immunity to Traps]]
 
**[[Tracking]] (ex) (1/life)
 
*5th
 
**[[Earth Bind]] (ex) (2/game)
 
*6th
 
**Tracking becomes (2/life)
 
**May now use a [[Long Bow|longbow]] instead of a [[Short Bow|short bow]] (T)
 
**[[Attuned]] (T) (2/game)
 
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Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
 
  
[[Category:Amtgard Things]] [[Category:Rulebook Terms]]
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==[[Class Abilities]]==
[[category:Classes]]
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[[Image:Scoutheraldry2.gif|thumb|A yellow paw print on a green field: a common heraldry for Scouts]]
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{| class="wikitable" | style="border: 1px solid blue;"
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|+ Abilities By Level
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|-
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! Level !! Abilities
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|-
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| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
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*[[Tracking]] 2/Life [[Charge]] x3 ([[ex]]) ([[Ambulant]])
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|-
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| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
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*[[Heal]] 1/Life ([[ex]])
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*[[Release]] 1/Life [[Charge]] x3 ([[ex]])
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|-
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| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
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*[[Dispel Magic]] 1/Refresh [[Charge]] x5 ([[ex]])
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*[[Shadow Step]] 1/Life ([[ex]])
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|-
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| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
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*Pick one:
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**[[Hold Person]] 1/Life ([[m]])
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**[[Pinning Arrow]] - 1 Arrow / Unlimited ([[ex]])
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|-
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| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
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*[[Evolution]] ([[T]])
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|-
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| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
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*[[Adaptive Protection]] (self) 1/Life ([[ex]])
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*Optional – Pick One:
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**[[Hunter]] ([[Archetype|A]])
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**[[Apex]] ([[Archetype|A]])
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|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
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==See also==
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*[[Guildmaster of Scouts]]
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*[[About Scouts]]
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{{Template:Classes}}

Latest revision as of 04:01, 22 March 2025

From the Rulebook

The Scout class is designed for versatile support and control on a team, with a focus on mobility and disruption.

Examples
Megasthenes, Davy Crockett, Little John, Robin Hood, Robert Baden-Powell
Garb
Green sash and medieval/sword and sorcery looking garb
Look The Part
Heal 1/Life (ex)
Armor
3pts
Shields
Small
Weapons
Dagger, Short, Long, Heavy Thrown, Bow

Class Abilities

A yellow paw print on a green field: a common heraldry for Scouts
Abilities By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions