Difference between revisions of "Scout"

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==From the [[Rulebook]]==
==Scout [[Class]]==
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{{Ruleblock-start}}<onlyinclude>
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The Scout class is designed for versatile support and control on a team, with a focus on mobility and disruption.
http://img.photobucket.com/albums/v299/CrakRabbit/Amtgard/Class%20Shields/Scouts.jpg
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===From the [[7.2]] Rulebook===
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;Examples: Megasthenes, Davy Crockett, Little John, Robin Hood, Robert Baden-Powell
Anyone who survives for any time in the wilds learns the lay of the land. Many
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;[[Garb]]: Green [[sash]] and medieval/sword and sorcery looking garb
Native Americans are rightly seen as good trackers or Scouts, as were the mountain
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;[[Look The Part]]: [[Heal]] 1/Life ([[ex]])
men who followed.
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;[[Armor]]: 3pts
====Examples:====
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;[[Shields]]: Small
Strider, Hiawatha, Little John, Baden Powell
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;[[Weapons]]: [[Dagger]], [[Short]], [[Long]], [[Throwing Weapons|Heavy Thrown]], [[Bow]]
====Garb:====
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Green [[sash]]
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==[[Class Abilities]]==
====[[Armor]]:====
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[[Image:Scoutheraldry2.gif|thumb|A yellow paw print on a green field: a common heraldry for Scouts]]
3 points
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{| class="wikitable" | style="border: 1px solid blue;"
====Shields:====
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|+ Abilities By Level
[[Small Shield]]
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|-
====Weapons:====
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! Level !! Abilities
[[Dagger]], short, long, staff, throwing weapons, short bows
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|-
====Immunities:====
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| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
Immune to both magical and non-magical forms of [[Lost]]
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*[[Tracking]] 2/Life [[Charge]] x3 ([[ex]]) ([[Ambulant]])
====Lives:====
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|-
4
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| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
====Abilities & Traits:====
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*[[Heal]] 1/Life ([[ex]])
Levels
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*[[Release]] 1/Life [[Charge]] x3 ([[ex]])
*1st
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|-
**[[Heal]] (ex) (1/life)
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| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
*2nd [[Innate Ability]] (choose one of the following):
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*[[Dispel Magic]] 1/Refresh [[Charge]] x5 ([[ex]])
***a. [[Stun Arrow]] (1/reusable) (T)
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*[[Shadow Step]] 1/Life ([[ex]])
***b. [[Flame Arrow]] (1/reusable) (T)
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|-
*3rd
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| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
**[[Antidote to Poison]] (ex) (1/life)
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*Pick one:
**[[Truth]] (ex) (1/life)
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**[[Hold Person]] 1/Life ([[m]])
**[[Camouflage]] (ex) (1/game)
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**[[Pinning Arrow]] - 1 Arrow / Unlimited ([[ex]])
*4th
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|-
**[[Immunity to Traps]]
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| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
**[[Tracking]] (ex) (1/life)
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*[[Evolution]] ([[T]])
*5th  
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|-
**[[Earth Bind]] (ex) (2/game)
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| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
*6th  
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*[[Adaptive Protection]] (self) 1/Life ([[ex]])
**Tracking becomes (2/life)
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*Optional – Pick One:
**May now use a [[Long Bow|longbow]] instead of a [[Short Bow|short bow]] (T)
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**[[Hunter]] ([[Archetype|A]])
**[[Attuned]] (T) (2/game)
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**[[Apex]] ([[Archetype|A]])
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|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
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==See also==
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*[[Guildmaster of Scouts]]
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*[[About Scouts]]
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{{Template:Classes}}

Latest revision as of 04:01, 22 March 2025

From the Rulebook

The Scout class is designed for versatile support and control on a team, with a focus on mobility and disruption.

Examples
Megasthenes, Davy Crockett, Little John, Robin Hood, Robert Baden-Powell
Garb
Green sash and medieval/sword and sorcery looking garb
Look The Part
Heal 1/Life (ex)
Armor
3pts
Shields
Small
Weapons
Dagger, Short, Long, Heavy Thrown, Bow

Class Abilities

A yellow paw print on a green field: a common heraldry for Scouts
Abilities By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions