Difference between revisions of "Scout"

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[[Image:Scoutheraldry.gif|thumb|Circa [[6.0]]]]
 
'''Scout''' is a core [[class]] that utilizes both [[archery]] skills and wilderness lore.
 
 
 
==From the [[Rulebook]]==
 
==From the [[Rulebook]]==
 +
{{Ruleblock-start}}<onlyinclude>
 +
The Scout class is designed for versatile support and control on a team, with a focus on mobility and disruption.
  
Anyone who survives for any time in the wilds learns the lay of the land. Many Native Americans are rightly seen as good trackers or scouts, as were the mountain men who followed.
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;Examples: Megasthenes, Davy Crockett, Little John, Robin Hood, Robert Baden-Powell
 
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;[[Garb]]: Green [[sash]] and medieval/sword and sorcery looking garb
===Examples:===
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;[[Look The Part]]: [[Heal]] 1/Life ([[ex]])
Strider, Hiawatha, George Washington, Little John, Baden Powel, Robin Hood, Paul Bunyan
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;[[Armor]]: 3pts
===Equipment===
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;[[Shields]]: Small
'''[[Garb]]:'''Green [[sash]]<br>
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;[[Weapons]]: [[Dagger]], [[Short]], [[Long]], [[Throwing Weapons|Heavy Thrown]], [[Bow]]
'''[[Look The Part]]:''' Heal 1/Life (ex)<br>
 
'''[[Armor]]:''' 3pts<br>
 
'''[[Shields]]:''' Small<br>
 
'''[[Weapons]]:''' [[Dagger]], [[Short]], [[Long]], [[Throwing Weapons|Heavy Thrown]]<br>
 
  
 
==[[Class Abilities]]==
 
==[[Class Abilities]]==
{| class="wikitable floatright"
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[[Image:Scoutheraldry2.gif|thumb|A yellow paw print on a green field: a common heraldry for Scouts]]
|+ Abilites By Level
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{| class="wikitable" | style="border: 1px solid blue;"  
 +
|+ Abilities By Level
 
|-
 
|-
 
! Level !! Abilities
 
! Level !! Abilities
 
|-
 
|-
|1st|| Tracking 2/Life [[Charge]] x3 ([[ex]]) ([[Ambulant]])<br>
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| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
May use a bow so long as a shield is not carried<br>
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*[[Tracking]] 2/Life [[Charge]] x3 ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|2nd || Heal 1/Life ([[ex]])<br>
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| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
Release 1/Life [[Charge]] x3 ([[ex]])<br>
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*[[Heal]] 1/Life ([[ex]])
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*[[Release]] 1/Life [[Charge]] x3 ([[ex]])
 
|-
 
|-
|3rd || Shadow Step 1/Life ([[ex]])<br>
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| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
Dispel Magic 1/Refresh ([[ex]])<br>
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*[[Dispel Magic]] 1/Refresh [[Charge]] x5 ([[ex]])
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*[[Shadow Step]] 1/Life ([[ex]])
 
|-
 
|-
|4th || Evolution ([[T]])
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| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
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*Pick one:
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**[[Hold Person]] 1/Life ([[m]])
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**[[Pinning Arrow]] - 1 Arrow / Unlimited ([[ex]])
 
|-
 
|-
|5th || Hold Person 1/Life ([[m]])
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| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
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*[[Evolution]] ([[T]])
 
|-
 
|-
|6th || Adaptive Blessing (self-only) 1/Life ([[ex]])
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| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
|}
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*[[Adaptive Protection]] (self) 1/Life ([[ex]])
 
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*Optional – Pick One:
===Tracking===
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**[[Hunter]] ([[Archetype|A]])
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' 20ft<br>
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**[[Apex]] ([[Archetype|A]])
'''I:''' “Tracking” x3<br>
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|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
'''E:''' Target [[Insubstantial]] player immediately has their Insubstantial effect ended.<br>
 
===Heal===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Touch<br>
 
'''I:''' “Sword Cut, spear stab, mace smash, arrow jab,<br>
 
Let the white light of healing descend on thee.<br>
 
Let the white light of healing stop thy spilling blood.<br>
 
Let the white light of healing mend thy bones.<br>
 
Let the white light of healing close thy wounds.<br>
 
Let the white light of healing restore thy vigor.<br>
 
The white light of healing hath healed thee.”<br>
 
'''E:''' Heal a [[Wound]].<br>
 
===Release===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Touch<br>
 
'''I:''' “From thy bindings thou art released” x5<br>
 
'''E:''' A single ongoing [[effect]] or [[State]] is removed from the target. Casters choice.<br>
 
'''L:''' Cannot remove [[Cursed]].<br>
 
===Shadow Step===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
 
'''I:''' “I Step Into the Shadows” x1<br>
 
'''E:''' Player becomes [[Insubstantial]].<br>
 
===Dispel Magic===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] R: '''20’'''<br>
 
'''I:''' “By my power I dispel that magic” x3<br>
 
'''E:''' All [[Enchantments]] on target are removed.<br>
 
'''N:''' Will work through [[Protection from Magic]], [[Enlightened Soul]], and similar magics and abilities.<br>
 
Will work on players that are [[Frozen]] or [[Insubstantial]].<br>
 
===Evolution===
 
'''T:''' Granted as [[Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
 
'''E:''' May wear an additional [[Enchantment]].<br>
 
Evolution does not count towards the bearer’s [[Enchantment limit]].<br>
 
'''N:''' This ability does work in conjunction with [[Attuned]] or [[Essence Graft]] so long as the other limitations of those Enchantments are followed.<br>
 
===Hold Person===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Command (School)|Command]] '''R:''' 20’<br>
 
'''I:''' “I command thee to stop” x3<br>
 
'''E:''' Target player becomes [[Stopped]] for 30 seconds.<br>
 
===Adaptive Blessing===
 
'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Self<br>
 
'''I:''' “I enchant thee with this blessing” x3<br>
 
'''M:''' [[Enchantment Strip|White strip]]<br>
 
'''E:''' Bearer becomes [[Resistant]] to one of the following [[Schools]]: Death, Flame, Subdual, Command, Sorcery.<br>
 
School is chosen at the time of casting.<br>
 
Does not count towards a players [[Enchantment limit]], may not be worn with any other Enchantments from the Protection School.<br>
 
 
 
 
 
==Previous Versions:==
 
===V7.7===
 
[[Scout (V7)|Scout]]
 
  
 
==See also==
 
==See also==
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{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]][[Category:Scout Abilities]]
 

Latest revision as of 04:01, 22 March 2025

From the Rulebook

The Scout class is designed for versatile support and control on a team, with a focus on mobility and disruption.

Examples
Megasthenes, Davy Crockett, Little John, Robin Hood, Robert Baden-Powell
Garb
Green sash and medieval/sword and sorcery looking garb
Look The Part
Heal 1/Life (ex)
Armor
3pts
Shields
Small
Weapons
Dagger, Short, Long, Heavy Thrown, Bow

Class Abilities

A yellow paw print on a green field: a common heraldry for Scouts
Abilities By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions