Difference between revisions of "Command (School)"

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(Command Description)
 
 
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The Command school of magic typically makes players stop moving or change their actions in some manner. Frequently makes use of the [[Stopped]], [[Frozen]], and [[Insubstantial]] [[State]]s.
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From the [[Rulebook]]:
  
All offensive magic and abilities from the Command School are [[Verbals]].  
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{{Rule|<onlyinclude>Typically compels or forbids action. All offensive [[magic and abilities]] from the Command School are [[Verbals]] and have the word “Command” in the [[incantation]].</onlyinclude>|{{CurrentRulebookNumber}}}}
  
All offensive magic and abilities from the Command School have the word “command” in the [[incantation]].
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See Also:  
 
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*[[Schools of Magic]]
See Also:
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*[[:Category:Command School|List of Command Spells]]
[[Schools of Magic]]
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{{School of Magic}}
 
 
[[Category:Rulebook Terms]][[Category:Command Magic]]
 

Latest revision as of 02:40, 20 March 2025