Difference between revisions of "Ability"
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− | # | + | : ''See [[Magic, Abilities, States and Special Effects]] for further explanation, and a list of all spells and abilities.'' |
+ | |||
+ | {{rule|<onlyinclude>Powers or skills that must be cast to be used. | ||
+ | # Ability [[Enchantments]] denoted as [[Magical]] ([[m]]) in the [[class]] description count towards the bearers [[Enchantment Limit|limit for carried Enchantments]]. | ||
+ | # Ability [[Enchantments]] denoted as [[Extraordinary]] ([[ex]]) in the [[class]] description do not count towards [[enchantment limit]]s or count for the purposes of [[Attuned]], [[Essence Graft]], or similar [[abilities]]. A player may not have more than one (ex) enchantment of the same name. | ||
+ | # Abilities granted via an [[Enchantment]] retain the original [[School]] of the ability, not the School of the Enchantment. | ||
+ | # Ongoing Effects are effects applied by abilities where the effect lasts for some specified duration (Examples: [[Terror]], [[Heat Weapon]], and [[Shake it Off]]) or for an indefinite duration (Examples: [[Elemental Barrage]], and [[Shove]]). | ||
+ | # An improperly cast ability, or ability which could not have been activated, fails. For example, abilities cast while [[Suppressed]], or Magical abilities cast without an empty hand throughout the incantation. | ||
+ | #Failed abilities have no effect on any target. A use of the ability is still expended.</onlyinclude>|{{CurrentRulebookNumber}}}} | ||
+ | |||
+ | {{Noticebox/Clarification| | ||
+ | : If an ability would fail to activate, the target is unaffected - it is as if the ability was never cast. (Wording pending the next update.) The ability is still expended. For example: | ||
+ | * If a caster finishes the incantation of a verbal while Suppressed, the target would suffer no effects. | ||
+ | * If an Assassin with [[Trickery]] (T) were to use [[Blink]] while under the effects of their own [[Shadow Step]] and [[Hold Person]], Blink would fail, and they would remain [[Stopped]] and [[Insubstantial]]. | ||
+ | * A (m) spell cast with no free hand has no effect.[https://docs.google.com/document/d/1F0tiuX1cNTBqj4Y3SbRlpsXhASB25I8x6w9RJ7La7VE] | ||
+ | }} | ||
+ | |||
+ | {{Magic and Ability Mechanics Defined}} |
Latest revision as of 19:53, 19 March 2025
- See Magic, Abilities, States and Special Effects for further explanation, and a list of all spells and abilities.
Magic and Ability Mechanics Defined Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects Magic and Ability Mechanics Defined · States Defined · Special Effects Defined