Difference between revisions of "Respawn"

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Where and when players return to life.  
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==Rules of Play==
 
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{{ruleblock-start}}'''Respawn:''' <onlyinclude>Where and when players return to life. This can be after a period of time, instantly, in groups of a minimum size, at base, where they died, in a central location or something else. Players who Respawn do so with all of their carried [[equipment]] intact, [[Wounds]] healed, non-[[Persistent]] [[Enchantments]] removed, and all [[States]] and Ongoing [[Effects]] removed. When designing a game keep in mind that dying should generally be the worst thing that can happen on the field. For instance when designing a Full-[[Class]] game your Respawn counts should not be shorter than the longest negative field effect (60 seconds because of [[Magic Balls]]). Alternatively dying can be penalized by having a finite life pool for the team as a whole.</onlyinclude>{{ruleblock-end|{{CurrentRulebookNumber}}}}
This can be after a period of time, instantly, in groups of a minimum size, at base, where they died, in a central location or something else.  
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{{Battlegame Components}}
 
 
Players who Respawn do so with all of their [[equipment]] intact, [[Wound]]s healed, [[Enchantments]] removed, and all [[States]] and Ongoing [[Effects]] removed unless otherwise noted.  
 
 
 
When designing a game keep in mind that dying should generally be the worst thing that can happen on the field. For instance when designing a [[Class|Full-Class]] game your Respawn counts should not be shorter than the longest negative field effect (60 seconds because of [[Magic Balls]]). Alternatively dying can be penalized by having a finite life pool for the team as a whole.
 
 
 
'''Notes:'''<br>
 
Unless otherwise noted in the [[battlegame]] description a Dead player may choose to return to his [[Base|respawn point]] or remain where he died but may not otherwise move about.
 
 
 
Dead players that move after dying may only return to play via respawn unless otherwise noted.
 
 
 
Players who voluntarily take a [[Death (Combat)|Death]] may not return to play except by respawning.
 
 
 
[[Category:Rulebook Terms]]
 
[[Category:Amtgard Terms]]
 
[[Category:Combat]]
 

Latest revision as of 03:24, 19 March 2025

Rules of Play

Respawn: Where and when players return to life. This can be after a period of time, instantly, in groups of a minimum size, at base, where they died, in a central location or something else. Players who Respawn do so with all of their carried equipment intact, Wounds healed, non-Persistent Enchantments removed, and all States and Ongoing Effects removed. When designing a game keep in mind that dying should generally be the worst thing that can happen on the field. For instance when designing a Full-Class game your Respawn counts should not be shorter than the longest negative field effect (60 seconds because of Magic Balls). Alternatively dying can be penalized by having a finite life pool for the team as a whole.
Battlegame Components
Lives · Respawn · Base · Game Type · Teams · Objectives · Refresh · Scenario Rules
Battlegames
Battlegame Components · Battlegame Examples · Quests
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions