Difference between revisions of "Respawn"
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− | Where and when players return to life. | + | ==Rules of Play== |
− | + | {{ruleblock-start}}'''Respawn:''' <onlyinclude>Where and when players return to life. This can be after a period of time, instantly, in groups of a minimum size, at base, where they died, in a central location or something else. Players who Respawn do so with all of their carried [[equipment]] intact, [[Wounds]] healed, non-[[Persistent]] [[Enchantments]] removed, and all [[States]] and Ongoing [[Effects]] removed. When designing a game keep in mind that dying should generally be the worst thing that can happen on the field. For instance when designing a Full-[[Class]] game your Respawn counts should not be shorter than the longest negative field effect (60 seconds because of [[Magic Balls]]). Alternatively dying can be penalized by having a finite life pool for the team as a whole.</onlyinclude>{{ruleblock-end|{{CurrentRulebookNumber}}}} | |
− | This can be after a period of time, instantly, in groups of a minimum size, at base, where they died, in a central location or something else. | + | {{Battlegame Components}} |
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− | Players who Respawn do so with all of their [[equipment]] intact, [[ | ||
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Latest revision as of 03:24, 19 March 2025
Rules of Play
Battlegame Components Lives · Respawn · Base · Game Type · Teams · Objectives · Refresh · Scenario Rules
Battlegames Battlegame Components · Battlegame Examples · Quests