Scenario Rules: Any specific rules that modify the way the game is played. This could involve
monsters, ruling out specific
classes, creating off-limit areas, creating special-effect areas, or anything else. The battlegame designer may also adjust ability durations, modify
ability effects, add/remove abilities, or add
magic items as needed to suit the scenario and ensure fun.
Combine different
components in different ways to create entirely different game types to suit the needs of the group. A good battlegame is fast-paced and focuses on providing constructive conflict for all opposing
teams.
Combat is a means of resolving conflict, but should not be a goal in and of itself. Downtime for players should be minimal, but killing an opponent should still provide a meaningful advantage to the killer or their team.