Difference between revisions of "Dispel Magic"

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(Dispel Magic)
 
(Updated to V8.6.2 Sappy Two edition.)
 
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'''[[Type]]: [[Verbal (Type)|Verbal]]'''<br>
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Dispel Magic is a spell used by:
'''[[School]]: [[Sorcery (School)|Sorcery]]'''<br>
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*3rd Level [[Druid]]s
'''[[Range]]: 20’'''<br>
+
*4th Level [[Healer]]s
 +
*3rd Level [[Scout]]s
 +
*3rd Level [[Wizard]]s
 +
{{Ability
 +
|ruleset=V8
 +
|type=Verbal
 +
|school=Sorcery
 +
|range=20’
 +
|incant=“By my power I dispel that magic” x3
 +
|materials=None
 +
|effect=All [[Enchantment]]s on target are removed.
 +
|limit=
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|note=Will always remove enchantments if successfully cast on a valid target, regardless of the player’s [[Trait]]s, [[States]], [[Immunities]], Ongoing [[Effect]]s, or [[Enchantment]]s (except [[Sleight of Mind]]).
 +
}}
  
'''[[Incantation]]:'''<br>
 
“By my power I dispel that magic” x3<br>
 
 
'''[[Materials]]:'''<br>
 
None<br>
 
 
'''[[Effect]]s:'''<br>
 
All [[Enchantment]]s on target are removed.<br>
 
 
'''Limitations or Restrictions:'''<br>
 
None<br>
 
 
'''Notes:'''<br>
 
Will work through [[Protection from Magic]], [[Enlightened Soul]], and similar [[magics and abilities]].<br>
 
Will work on players that are [[Frozen]] or [[Insubstantial]].<br>
 
 
'''Used by:'''<br>
 
3rd Level [[Druid]]<br>
 
5th Level [[Healer]]<br>
 
3rd Level [[Scout]]<br>
 
3rd Level [[Wizard]]<br>
 
 
[[Abilities Format Key]]
 
[[Category:Rulebook Terms]]
 
 
[[Category:Druid Magic]]
 
[[Category:Druid Magic]]
 
[[Category:Healer Magic]]
 
[[Category:Healer Magic]]
 
[[Category:Wizard Magic]]
 
[[Category:Wizard Magic]]
 
[[Category:Scout Abilities]]
 
[[Category:Scout Abilities]]
[[Category:Verbal]]
 
[[Category:Sorcery Magic]]
 

Latest revision as of 03:03, 27 November 2024

Dispel Magic is a spell used by:

Type

Verbal

School

Sorcery

Range 20’
Incantation “By my power I dispel that magic” x3
Materials None
Effects All Enchantments on target are removed.
Limitations or Restrictions
Notes Will always remove enchantments if successfully cast on a valid target, regardless of the player’s Traits, States, Immunities, Ongoing Effects, or Enchantments (except Sleight of Mind).

See Also: