Difference between revisions of "Wizard"

From AmtWiki
m
 
(23 intermediate revisions by 9 users not shown)
Line 1: Line 1:
-----------
+
{{Playtest|rule=Updated as of November 3rd, 2024}}
==Wizard [[Class]]==
 
http://img.photobucket.com/albums/v204/D20books/HFS/wizsneeze.jpg
 
  
===From the [[7.0]] Rulebook===
+
[[Image:Wizardheraldry2.jpg|thumb|A red fireball and blue scroll, crossed with a yellow lightning bolt on a black field: a common heraldry for Wizards]]
The alchemists of the Dark Ages can be said to be Wizards, but 10,000-year
+
'''Wizard''' is a core [[class]] that casts [[magic]] to manipulate the elemental and arcane forces.
old cave paintings in France indicate that the concept of fusing the spirit and
 
physical worlds has been with us since the start.
 
====Examples:====
 
Alannon, Gandalf, Morgana le Fey, Erasmus, Merlin, the Ithryn Luin
 
====Garb:====
 
Yellow [[sash]]
 
====Armor:====
 
None
 
====Shield:====
 
None
 
====Weapons:====
 
See the Magic section for a listing of weapons used. Weapons subtract from the Wizard’s magic points.
 
====Immunities:====
 
None
 
====Lives:====
 
4
 
  
==Abilities & Traits:==
+
==From the [[Rulebook]]==
Magic-user: Wizards are magic-users and gain magic at each level. See the
+
The alchemists of the Dark Ages can be said to be Wizards, but 10,000-year old cave paintings in France indicate that the concept of fusing the spirit and physical worlds has been with us since the start.
[[Rules of Magic]] Section for more details.
 
  
Wizards throw [http://video.google.com/videoplay?docid=3955486939380985268 Lightning Bolts].
+
===Examples===
 +
Alannon, Gandalf, Morgana le Fey, Merlin, Edward and Alphonse Elric
 +
===Equipment===
 +
'''[[Garb]]:''' Yellow [[sash]] and medieval/sword and sorcery looking garb<br>
 +
'''[[Look The Part]]:''' 1 extra point of magic at the Wizard’s highest level.<br>
 +
'''[[Armor]]:''' None<br>
 +
'''[[Shields]]:''' None<br>
 +
'''[[Weapons]]:''' [[Dagger]], [[Magic Staff]]<br>
  
---------------------
+
===[[Magic-user]]===
Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
+
Wizards may purchase five points of magic from each level. Unused points from higher levels can be
 +
rolled down to lower levels. A list of all magic purchased must be carried at all times.
 +
 
 +
==Spell List==
 +
{| class="wikitable"
 +
! Level !! Spell Name !! Cost !! Max !! Frequency !! Type !! School !! Range
 +
|-
 +
|1st Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Banish]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Spirit (School)|Spirit]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Equipment: Weapon, Short]]
 +
| 2
 +
| 1
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Experienced]]
 +
| 2
 +
| 2
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Force Barrier]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Self
 +
|-
 +
| -
 +
| [[Force Bolt]]
 +
| 1
 +
| 8
 +
| 3 Balls / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Ball
 +
|-
 +
| -
 +
| [[Heat Weapon]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Flame (School)|Flame]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Mend]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Shove]]
 +
| 1
 +
| -
 +
| 1/Life Charge x3
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| 2nd Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Astral Intervention]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Command (School)|Command]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Break Concentration]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Command (School)|Command]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Entangle]]
 +
| 1
 +
| 3
 +
| 2 Balls / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Subdual (School)|Subdual]]
 +
| Ball
 +
|-
 +
| -
 +
| [[Innate]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Planar Grounding]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Release]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Suppression Bolt]]
 +
| 1
 +
| 3
 +
| 1 Ball / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Subdual (School)|Subdual]]
 +
| Ball
 +
|-
 +
| -
 +
| [[Teleport]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| 3rd Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Dispel Magic]]
 +
| 1
 +
| -
 +
| 1/Refresh Charge x3
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Dragged Below]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Death (School)|Death]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Extension]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Greater Mend]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Hold Person]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Command (School)|Command]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Iceball]]
 +
| 1
 +
| 3
 +
| 2 Balls / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Subdual (School)|Subdual]]
 +
| Ball
 +
|-
 +
| -
 +
| [[Lightning Bolt]]
 +
| 1
 +
| 4
 +
| 1 Ball / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Flame (School)|Flame]]
 +
| Ball
 +
|-
 +
| -
 +
| [[Ravage]]
 +
| 1
 +
| -
 +
| 2/life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Death (School)|Death]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Shatter Weapon]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Throw]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| 4th Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Destroy Armor]]
 +
| 1
 +
| -
 +
| 2/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Death (School)|Death]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Dimensional Rift]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Fireball]]
 +
| 1
 +
| 4
 +
| 1 Ball / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Flame (School)|Flame]]
 +
| Ball
 +
|-
 +
| -
 +
| [[Icy Blast]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Shatter]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Suppress Aura]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Command (School)|Command]]
 +
| 50’
 +
|-
 +
| -
 +
| [[Swift]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Vampirism]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Death (School)|Death]]
 +
| Other
 +
|-
 +
| -
 +
| [[Wounding]]
 +
| 1
 +
| -
 +
| 1/Refresh Charge x3
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Death (School)|Death]]
 +
| 20’
 +
|-
 +
| 5th Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Ambulant]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Contagion]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Death (School)|Death]]
 +
| Other
 +
|-
 +
| -
 +
| [[Equipment: Weapon, Long]]
 +
| 4
 +
| 1
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Phase Bolt]]
 +
| 1
 +
| 4
 +
| 1 Ball / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Ball
 +
|-
 +
| -
 +
| [[Pyrotechnics]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Flame (School)|Flame]]
 +
| 50’
 +
|-
 +
| -
 +
| [[Steal Life Essence]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Death (School)|Death]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Void Touched]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Other
 +
|-
 +
| -
 +
| [[Ward Self]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Self
 +
|-
 +
| 6th Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Battlemage]]
 +
| 2
 +
| 1
 +
| -
 +
| [[Archetype (Type)|Archetype]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Elemental Barrage]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Self
 +
|-
 +
| -
 +
| [[Evoker]]
 +
| 2
 +
| 1
 +
| -
 +
| [[Archetype (Type)|Archetype]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Finger of Death]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Death (School)|Death]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Persistent]]
 +
| 2
 +
| -
 +
| 1/Refresh
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Protection from Magic]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Sphere of Annihilation]]
 +
| 2
 +
| 1
 +
| 1 Ball / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Ball
 +
|-
 +
| -
 +
| [[Warlock]]
 +
| 2
 +
| 1
 +
| -
 +
| [[Archetype (Type)|Archetype]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Word of Mending]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
|}
 +
 
 +
==Previous Versions:==
 +
===V7.7===
 +
[[Wizard (V7)|Wizard]]
 +
 
 +
==See also==
 +
*[[Magic, Abilities, States and Special Effects]]
 +
*[[Guildmaster of Wizards]]
 +
*[[About Wizards]]
 +
 
 +
==External links==
 +
*Wizards throw [http://video.google.com/videoplay?docid=3955486939380985268 Lightning Bolts].
 +
*[http://www.electricsamurai.com/main_page.pl?action=view_article&file=20030417104235-Guests.txt&dir=General Fixing the Wizard] by [[Matthias]]
 +
 
 +
{{Template:Classes}}
 +
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[Category:Classes]]
 +
[[Category:Wizard Magic]]

Latest revision as of 02:23, 5 November 2024

*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*

A red fireball and blue scroll, crossed with a yellow lightning bolt on a black field: a common heraldry for Wizards

Wizard is a core class that casts magic to manipulate the elemental and arcane forces.

From the Rulebook

The alchemists of the Dark Ages can be said to be Wizards, but 10,000-year old cave paintings in France indicate that the concept of fusing the spirit and physical worlds has been with us since the start.

Examples

Alannon, Gandalf, Morgana le Fey, Merlin, Edward and Alphonse Elric

Equipment

Garb: Yellow sash and medieval/sword and sorcery looking garb
Look The Part: 1 extra point of magic at the Wizard’s highest level.
Armor: None
Shields: None
Weapons: Dagger, Magic Staff

Magic-user

Wizards may purchase five points of magic from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times.

Spell List

Level Spell Name Cost Max Frequency Type School Range
1st Level - - - - - - -
- Banish 1 - 1/Life Verbal Spirit 20’
- Equipment: Weapon, Short 2 1 - Neutral Neutral -
- Experienced 2 2 - Neutral Neutral -
- Force Barrier 1 - 1/Life Verbal Sorcery Self
- Force Bolt 1 8 3 Balls / Unlimited Magic Ball Sorcery Ball
- Heat Weapon 1 - 1/Life Verbal Flame 20’
- Mend 1 - 1/Life Verbal Sorcery Touch
- Shove 1 - 1/Life Charge x3 Verbal Sorcery 20’
2nd Level - - - - - - -
- Astral Intervention 1 - 1/Life Verbal Command 20’
- Break Concentration 1 - 1/Life Verbal Command 20’
- Entangle 1 3 2 Balls / Unlimited Magic Ball Subdual Ball
- Innate 1 - 1/Refresh Meta-Magic Neutral -
- Planar Grounding 1 - 1/Refresh Verbal Sorcery 20’
- Release 1 - 1/Life Verbal Sorcery Touch
- Suppression Bolt 1 3 1 Ball / Unlimited Magic Ball Subdual Ball
- Teleport 1 2 1/Life Verbal Sorcery Touch
3rd Level - - - - - - -
- Dispel Magic 1 - 1/Refresh Charge x3 Verbal Sorcery 20’
- Dragged Below 1 - 1/Refresh Verbal Death 20’
- Extension 1 2 1/Life Meta-Magic Neutral -
- Greater Mend 1 - 1/Refresh Verbal Sorcery Touch
- Hold Person 1 - 1/Life Verbal Command 20’
- Iceball 1 3 2 Balls / Unlimited Magic Ball Subdual Ball
- Lightning Bolt 1 4 1 Ball / Unlimited Magic Ball Flame Ball
- Ravage 1 - 2/life Verbal Death 20’
- Shatter Weapon 1 - 1/Refresh Verbal Sorcery 20’
- Throw 1 - 1/Refresh Verbal Sorcery 20’
4th Level - - - - - - -
- Destroy Armor 1 - 2/Refresh Verbal Death 20’
- Dimensional Rift 1 - 1/Refresh Verbal Sorcery 20’
- Fireball 1 4 1 Ball / Unlimited Magic Ball Flame Ball
- Icy Blast 1 - 1/Refresh Verbal Sorcery 20’
- Shatter 1 - 1/Refresh Verbal Sorcery 20’
- Suppress Aura 1 - 1/Refresh Verbal Command 50’
- Swift 1 2 1/Life Meta-Magic Neutral -
- Vampirism 1 - 1/Refresh Enchantment Death Other
- Wounding 1 - 1/Refresh Charge x3 Verbal Death 20’
5th Level - - - - - - -
- Ambulant 1 2 1/Life Meta-Magic Neutral -
- Contagion 1 - 1/Refresh Enchantment Death Other
- Equipment: Weapon, Long 4 1 - Neutral Neutral -
- Phase Bolt 1 4 1 Ball / Unlimited Magic Ball Sorcery Ball
- Pyrotechnics 1 2 1/Refresh Verbal Flame 50’
- Steal Life Essence 1 2 1/Life Verbal Death Touch
- Void Touched 1 2 1/Refresh Enchantment Sorcery Other
- Ward Self 1 2 1/Refresh Enchantment Protection Self
6th Level - - - - - - -
- Battlemage 2 1 - Archetype Neutral -
- Elemental Barrage 1 2 1/Refresh Verbal Sorcery Self
- Evoker 2 1 - Archetype Neutral -
- Finger of Death 1 - 1/Refresh Verbal Death 20’
- Persistent 2 - 1/Refresh Meta-Magic Neutral -
- Protection from Magic 1 - 1/Refresh Enchantment Protection Other
- Sphere of Annihilation 2 1 1 Ball / Unlimited Magic Ball Sorcery Ball
- Warlock 2 1 - Archetype Neutral -
- Word of Mending 1 - 1/Refresh Verbal Sorcery Touch

Previous Versions:

V7.7

Wizard

See also

External links

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared