Difference between revisions of "Armor Combat Rules"

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{{Playtest|rule=Updated as of November 3rd, 2024}}
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==From the [[V8]] [[Rulebook]]==
 
==From the [[V8]] [[Rulebook]]==
[[Armor]] is rated by its ability to stop [[Wound]]s and is referred to as [[Armor Points]]. Armor with an Armor Point value not allowed to a [[Class|Player Class]] may be worn for the highest value allowed to the Player Class with the permission of the [[reeve]].
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[[Armor]] is rated by its ability to stop [[Wounds]] and is referred to as [[Armor Points]]. Armor with an Armor Point value rating higher than allowed to a [[Player Class]] may be worn for the highest value allowed to the Player Class.
 
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Hits to armor in a [[hit location]] affect that hit location, regardless of if a physical piece of armor covers multiple hit locations. Example: Hitting the sleeve of a chainmail shirt will only affect that arm, and not the torso. There are four possible mechanics involved with counting blows to armor:
Any hit to armor only affects the [[Hit Location|location struck]] unless otherwise noted.<br>
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# A hit to armor from any [[weapon]] will remove one
'''Example:''' ''Hitting the sleeve of a [[chainmail]] shirt will only affect the arm location.''<br>
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[[Armor Point]] from the [[Hit Location|location hit]].
There are four possible mechanics involved with counting blows to armor:
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# A hit to armor from a [[weapon]], [[Magic Ball]], etc with the [[Armor Breaking]] [[Special Effect]].
# A hit to armor from any [[weapon]] will remove one [[Armor Point]] from the [[Hit Location|location hit]].
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3. A hit to armor from a weapon, Magic Ball, etc with the [[Armor Destroying]] [[Special Effect]].
# A hit to armor from a [[weapon]], [[Magic Ball]], etc with the [[Armor Breaking]] [[Special Effect]] will immediately remove all [[Armor Point]]s from the location struck if the location struck currently has three or less Armor Points. If the armor currently has four or more Armor Points then the armor has one Armor Point removed as per normal.<br>
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4. A hit to armor from a weapon, Magic Ball, etc with the [[Siege]] Special Effect.
'''Example:''' ''Armor with 4 points is struck by a weapon with Armor Breaking.''<br>''The armor loses an Armor Point at the location struck. The armor is struck again in the same location which now has 3 points. The Armor Points at that location are reduced to zero and the wearer is unharmed unless otherwise noted.''
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5. Contacts to armor from objects which do not fall into the above categories will have no effect on the armor and pass through to the location underneath unless otherwise noted.
# A hit to armor from a [[weapon]], [[Magic Ball]], etc with the [[Armor Destroying]] ability reduces the armor to zero points in the [[Hit Location|location struck]]. The wearer is unharmed unless otherwise noted.
 
# Contacts to armor from objects which do not fall into the above categories have no effect on the armor and pass through to the location underneath unless otherwise noted.
 
  
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See [[Special Effects|Special Effects Defined]] for more information on these effects.
  
Armor with no remaining [[Armor Points]] no longer interacts with hits from [[weapons]], [[Magic Balls]], etc.
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Armor with no remaining [[Armor Points]] no longer interacts with hits from weapons, Magic Balls, etc.
  
Armor only protects the area that it covers.<br>
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Armor only protects the area that it covers. Example: You have armor on the front of your leg, but a gap on your thigh, and are struck in the area left open by the gap. You are wounded and the armor itself takes no damage.
'''Example:''' ''You have armor on the front of your leg, but a gap on your thigh, and are struck in the area left open by the gap. You are wounded and the armor itself takes no damage.''
 
  
Armor present on a [[wound]]ed [[hit location]] will continue to function and stop blows as per normal. This does not exempt wounded arms from the requirement to be kept out of combat.
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Armor present on a [[Wound|wounded]] [[hit location]] will continue to function and stop blows as per normal. This does not exempt wounded arms from the requirement to be kept out of combat.
  
 
Hits to armor covering a foot that strike below the ankle while that foot is on the ground have no effect on the armor and pass through to the location underneath unless otherwise noted.
 
Hits to armor covering a foot that strike below the ankle while that foot is on the ground have no effect on the armor and pass through to the location underneath unless otherwise noted.
  
Armor worn under [[garb]] must be partially visible, and must be announced if asked.
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Armor worn under [[garb]] or other armor must be partially visible, and must be announced if asked.
  
 
'''''See Also:'''''
 
'''''See Also:'''''
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[[Category:Rulebook Terms]]  
 
[[Category:Rulebook Terms]]  
[[Category:Combat]]
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[[Category:Armor Rules]]
[[Category:Equipment]]
 
[[Category:Amtgard Terms]]
 
[[Category:Armor]]
 
[[Category:Armor Terms]]
 

Latest revision as of 20:59, 3 November 2024

*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*

From the V8 Rulebook

Armor is rated by its ability to stop Wounds and is referred to as Armor Points. Armor with an Armor Point value rating higher than allowed to a Player Class may be worn for the highest value allowed to the Player Class. Hits to armor in a hit location affect that hit location, regardless of if a physical piece of armor covers multiple hit locations. Example: Hitting the sleeve of a chainmail shirt will only affect that arm, and not the torso. There are four possible mechanics involved with counting blows to armor:

  1. A hit to armor from any weapon will remove one

Armor Point from the location hit.

  1. A hit to armor from a weapon, Magic Ball, etc with the Armor Breaking Special Effect.

3. A hit to armor from a weapon, Magic Ball, etc with the Armor Destroying Special Effect. 4. A hit to armor from a weapon, Magic Ball, etc with the Siege Special Effect. 5. Contacts to armor from objects which do not fall into the above categories will have no effect on the armor and pass through to the location underneath unless otherwise noted.

See Special Effects Defined for more information on these effects.

Armor with no remaining Armor Points no longer interacts with hits from weapons, Magic Balls, etc.

Armor only protects the area that it covers. Example: You have armor on the front of your leg, but a gap on your thigh, and are struck in the area left open by the gap. You are wounded and the armor itself takes no damage.

Armor present on a wounded hit location will continue to function and stop blows as per normal. This does not exempt wounded arms from the requirement to be kept out of combat.

Hits to armor covering a foot that strike below the ankle while that foot is on the ground have no effect on the armor and pass through to the location underneath unless otherwise noted.

Armor worn under garb or other armor must be partially visible, and must be announced if asked.

See Also: