Difference between revisions of "V9: Shroomkin"
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File:Shroomkin-by-Instagram-Ashe Shots-RW.jpg|Photo by Ashe_Shots (Instagram) of the Kingdom of Rising Winds. | File:Shroomkin-by-Instagram-Ashe Shots-RW.jpg|Photo by Ashe_Shots (Instagram) of the Kingdom of Rising Winds. | ||
File:Shroomkin-by-Bramble-RW.jpg|Photo by Bramble of the Kingdom of Rising Winds. | File:Shroomkin-by-Bramble-RW.jpg|Photo by Bramble of the Kingdom of Rising Winds. | ||
− | File: | + | File:Shroomkin-by-Psylocyte-9B.jpg|Photo provided by Psylocyte of the Kingdom of the Nine Blades. |
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File:23014---PlaceHolderImage4x3.jpg|Example 5 | File:23014---PlaceHolderImage4x3.jpg|Example 5 |
Revision as of 22:55, 23 January 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Shroomkin | ||||
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Description | Shroomkin are sentient humanoid mushrooms that come in a variety of shapes, colors, and sizes. Shroomkin love company but their contributions can vary from symbiotic to parasitic. | |||
Roleplay Inspiration | I want to wear a big mushroom cap. I want to reflect my specific type of mushroom. I want to have spores that affect friend and foe, either psychologically or physically. | |||
Playstyle | Hybrid, Support, Crowd Control, Shield User, Melee | |||
Class Identifier | Mushroom Cap or otherwise be clearly identifiable as a Mushroom person to other players. | |||
Weapons | Dagger, Short, Long, Magic Staff | |||
Shields | Up to Medium | |||
Armor | None | |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Monster Abilities You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive. Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay. |
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Extra Clarifications
Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this monster.
List of Monster-Specific Abilities
Berserk | |
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Simple Summary | Berserk: Incant "Anger builds within thy veins" x3. Target’s weapons become armor breaking and shield crushing. While within 20ft of an enemy, they can’t move more than 20ft away unless forced by magic or unable to strike or reach that enemy. Bearer does not have to pursue enemies who run away. |
Available to | Bard, Barbarian, Druid, Monster (Shroomkin, Werewolf) |
Type | Enchantment |
Range |
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Incantation | "Anger builds within thy veins" x3 |
Effects | Enchantment Effect:
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Other Details | The bearer does not need to follow if the target moves away from the them. |
Contagion | |
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Simple Summary | Contagion: Incant "May thou bear this plague unto all" x3. Bearer is Fragile and their melee attacks are Wounds Kill. |
Available to | Wizard, Monster (Shroomkin) |
Type | Enchantment |
Range | 5ft (Other) |
Incantation | "May thou bear this plague unto all" x3 |
Effects | Enchantment Effect: Bearer is Fragile and their wielded melee weapons are Wounds Kill. |
Other Details | This enchantment cannot be willingly discarded. |
Heal | |
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Simple Summary | Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound |
Available to | Archer, Druid, Healer, Paladin, Monk, Scout, Curios, Monster (Shroomkin, Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
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Incantation | "The white light of healing hath healed thee" x5 |
Effects | Immediate Effect: Target restores a wound. |
Innate | |
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Simple Summary | Innate: Incant “Innate” to instantly recover an ability with ♻10. You can use this while Resting or Insubstantial, unlike most incants. If you do it while Resting, you can add 10s towards longer Rest timers. |
Available to | Bard, Druid, Healer, Wizard, Monster (Shroomkin) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Innate" |
Effects | Immediate Effect: Caster restores one use of a single ability with ♻ up to ♻10. If the caster is Resting, they instead add 10 seconds towards the rest timer of a single ability. This cannot be used to restore or contribute rest time towards recovering Confidence. |
Other Details |
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V8 Transition Note: | Innate is a verbal, not a meta-magic. |
Mend | |
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Simple Summary | Mend: Incant "I make this item whole again" x5 to mend a broken or damaged weapon or shield, or restore one point of armor to a hit location. |
Available to | Archer, Bard, Druid, Healer, Scout, Wizard, Curios, Monster (Shroomkin) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Any) |
Incantation | "I make this item whole again" x5 |
Effects | Immediate Effect: Choose one at the time of cast:
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Other Details | Caster may hold the item to be affected without taking up a free hand. |
V8 Transition Note: | Mend targets the player, not the item being restored. |
Mulch | |
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Simple Summary | Mulch: Incant "Mulch" within 30s of killing an enemy or witnessing an ally bearing one of your enchantments kills an enemy within 50ft of you - restore a use of a ♻10 ability. |
Available to | Druid, Monster (Shroomkin) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Mulch". |
Prerequisites | Can only be used within 30s of killing an enemy or witnessing an ally bearing one of your enchantments kill an enemy within 50ft. |
Effects | Immediate Effect: Caster restores one use of a ♻10 ability. |
Reminder |
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Suppression Bolt | |
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Simple Summary | Suppression Bolt: Incant "The power of suppression is mine to evoke" x2 to prime a purple spellball. It’s Weapon Destroying and Armor Breaking. It applies an engulfing Suppressed effect for 30s. |
Available to | Wizard, Monster (Shroomkin) |
Type | Spellball |
Range | Strike |
Material Components | Purple Spellball |
Incantation | "The power of suppression is mine to evoke" x2 |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying.
Status Effect: Players struck are Suppressed for 30s. Engulfing. |
Undead Minion | |
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Simple Summary | Undead Minion: Incant "By the power of my will, arise my minion" x3. If the bearer was dead, they're revived. You can cast Raise Dead (Unlimited) on the bearer. The bearer does not become Severed for moving more than 20ft from they died, but can't be revived in any other way. Bearer is either Cursed and Suppressed or Cursed and cannot aggress with melee weapons. |
Available to | Anti-Paladin, Healer, Monster (Shroomkin) |
Type | Enchantment |
Range | 5ft (Other) |
Incantation | "By the power of my will, arise my minion" x3 |
Effects | Immediate Effect: If the target is dead, they are first affected as per Raise Dead. Enchantment Effect: The caster of this enchantment gains Raise Dead (Unlimited) that can only be used on the bearer of this enchantment. The bearer does not become Severed for moving more than 20ft from where they died, but they can only be revived by the Raise Dead ability. |
Other Details |
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Reminder | If the bearer is Severed, the bearer cannot be revived. |
Trivia
- To be added.
Photo Gallery
Monster General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes