Difference between revisions of "Sandbox"
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{{V9 Ability Profile - TYPE | text = [[V9: Verbal|Verbal (Non-Offensive)]]}} | {{V9 Ability Profile - TYPE | text = [[V9: Verbal|Verbal (Non-Offensive)]]}} | ||
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{{V9 Ability Profile - MATERIAL COMPONENTS | text = [[File:ColorCodeWhite-231115.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|White]] [[V9: Indicator Strips|Indicator Strip]]}} | {{V9 Ability Profile - MATERIAL COMPONENTS | text = [[File:ColorCodeWhite-231115.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|White]] [[V9: Indicator Strips|Indicator Strip]]}} | ||
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{{V9 Abilities}} | {{V9 Abilities}} |
Revision as of 20:21, 10 December 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Iceball | |
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Available to | Druid, Wizard |
Type | Verbal (Non-Offensive) |
Material Components | White Indicator Strip |
Incantation | "My power shoves thee" x3
sword cut spear stab mash smash arrow jab |
Prerequisites | |
Effects | Immediate Effect: asdhfabsdjkfasd
Secondary Effect (Butt): asdfasdsfasdfg |
Other Details | |
Reminder | |
V8 Transition Note: |
Extra Clarifications
Any additional clarifications about this ability will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this ability.
Trivia
- Adrenaline was introduced in Amtgard V8.
Monk | ||||
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Description | Monks are mystic skirmishers that are hard to pin down. Their special arts allow them to support their allies and challenge sorcerous foes. | |||
Playstyle | Effective vs Abilities, Evasive, Melee, Ranged, Skirmisher, Support | |||
Class Identifier | Gray Sash | |||
Weapons | Dagger, Short, Long, Flail, Great, Reach, Pike, Large Thrown | |||
Shields | None | |||
Armor | May wear up to 1pt Physical Armor in each hit location.
May gain 🌶️Low Armor Compensation as indicated below. | |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Level 1 You always get these abilities when you play this class. |
ROW A | Immune to Verbal abilities (T) Missile Block (T) | ||||
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Levels 2-6 For each level beyond 1, pick a row you have not already chosen and gain the abilities within. If that row has multiple options, pick one of those options and gain everything from that option. |
ROW B | Heal 2/Life ♻10 | ||||
ROW C | Transfer Life (Unlimited) | |||||
ROW D | ⬗Taunting Strike 1/Life ♻20 ⬗Inner Fire (Unlimited) |
OR | ⬗Shove Strike 1/Life ♻20 ⬗Inner Fire (Unlimited) |
OR | ⬗Suppressing Strike 1/Life ♻20 ⬗Inner Fire (Unlimited) | |
ROW E | +1 use of an already picked Power Strike | OR | Banish 1/Life ♻10 |
OR | Shove 🔮 1/Life ♻10 | |
ROW F | ⬗Flight 1/Life ♻20 |
OR | Rebuke 1/Life ♻10 |
OR | Break Concentration 🔮 1/Life ♻10 | |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you cannot make more than one pick from outside that archetype’s column. Rows A, B, and C are part of all 3 columns. |
Eternal Challenger
Gain Fireball Cannot use Large Thrown. |
Ascetic
Gain Meditate Cannot wear physical armor. May still gain Low Armor compensation. |
Mage Hunter
Whenever you use Inner Fire, you may declare and restore one 🔮 ability instead of the normal effect. |
⬗ = Does not require Free Hand | ♻ = Rest Time | ✅ = Included with Archetype | 🎺👻🛡️etc. = Archetype-relevant | 🌶️ = Experimental Rule |
Amtgard V9 Abilities See the Master List of Abilities
Abilities and Effects General Rules · Keywords · Master List of Abilities