Difference between revisions of "Hydra (Monster)"

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==Hydra==
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{{Monster
 
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|ruleset=Dor Un Avathar X
===Description:===
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|picture=Hydra
Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, weaking havoc upon their surroundings.  There should be from two to eight heads and a single tail.
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|intro=Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, wreaking havoc upon their surroundings.
 
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|questtype=Scenario
===Garb:===
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|level=Scenario
Scales and metallic fabrics.
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|name=Hydra
===Type:===
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|garb=
[[Mystical]] [[Multi-Person]] [[Beast]]
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* Grey scales.
===Q/M Ratio:===
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* Large tail for the Tail.
2/1 per Head/Tail (Quest)
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|requirements=None
===[[Armor]]:===
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|type=Beast
4 points Natural Invulnerability (all players)
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|type2=[[Multi-Player]]
===Weapons:===
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|type2cat=Multi-Player
One long sword per Head; Tail must use flail (all Natural)
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|power=Variable
===Immunities:===
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|power1=: 2 per head + 1 for the tail
None
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|armor=3 ([[Natural Armor|Natural]]) (Each player)
===Natural Lives:===
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|shields=None
1
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|weapons=Head: [[Short]] ([[Natural Weapons|Natural]]) Tail: [[Great]] ([[Natural Weapons|Natural]])
===Abilities & Traits:===
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|abilities=
*[[Large]] All parts gain this Trait.
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* Head:
*[[Strong]] All parts gain this Trait.
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** [[Immune]] to [[Command]] {{Trait}}
*[[Innate Ability]]: [[Fight After Death]] Tail section only.
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** [[Immune]] to [[Flame]] {{Trait}}
*[[Magic-Like Ability]]: [[Iceball]] (1 bolt/U) or [[Magic Bolt]] (1 bolt/U) or [[Entangle]] (1 bolt/U) Only one Head may use this ability.  A Head may only ever use one type of spellball.
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** [[Immune]] to [[Subdual]] {{Trait}}
*[[Magic-Like Ability]]: [[Fear]] (2/life) Only one Head may use this.
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** [[Fireball]] 1 ball/unlimited
*[[Vulnerability]]: The Tail automatically dies and enters Fight After Death if all Heads are slain.
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** [[Strong]] {{Trait}}
*[[Vulnerability]]: [[Tethered]] Range should be no more than 20 feet.
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** [[Thick Skinned]] {{Natural}}
 
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** [[Regeneration]] {{Trait}}
==Levels:==
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*Tail:
*1st* As above
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** [[Immune]] to [[Command]] {{Trait}}
*2nd* +1 point Natural Invulnerability (total 5)
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** [[Immune]] to [[Death (School)|Death]] {{Trait}}
*3rd* One Head gains [[Innate Magical Ability]]: [[Lightning Bolt]] (1 bolt/U)
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** [[Immune]] to [[Subdual]] {{Trait}}
*4th* +1 point Natural Invulnerability (total 6)
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** [[Strong]] {{Trait}}
*5th* One Head gains [[Innate Magical Ability]]: [[Fireball]] (1 bolt/U)
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** [[Thick Skinned]] {{Trait}}
*6th* All parts gain [[Regeneration]] Trait
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** [[Regeneration]] {{Trait}}
 
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** [[Fight After Death]] ([[Ambulant]]){{Extraordinary}} 1/life
------------
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|vulns=
[[Monster List]]
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* The tail dies if all heads are dead at the same time.
[[Category:Monsters]]
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|notes=
[[category: 2/1 Monsters]]
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* There should be from two to eight heads and a single tail, each represented by a single player. Each head must remain within 20 feet of the tail at all times. If a magic or ability would cause them to move farther away, they stop at 20 feet. The tail counts as the respawn point for the heads.
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}}

Latest revision as of 22:46, 23 July 2018


Hydra.jpg
Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, wreaking havoc upon their surroundings.
Dor Un Avathar X

Game Statistics

Garb
  • Silver sash
  • Grey scales.
  • Large tail for the Tail.
Requirements None
Monster Type Beast Multi-Player
Level Scenario
Power Rating Variable: 2 per head + 1 for the tail
Armor 3 (Natural) (Each player)
Shields None
Weapons Head: Short (Natural) Tail: Great (Natural)

Abilities

Vulnerabilities

  • The tail dies if all heads are dead at the same time.

Special Notes

  • Please see the General Monster Rules for additional traits and limitations of all Monsters.
  • There should be from two to eight heads and a single tail, each represented by a single player. Each head must remain within 20 feet of the tail at all times. If a magic or ability would cause them to move farther away, they stop at 20 feet. The tail counts as the respawn point for the heads.