Difference between revisions of "Anubite"

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|power=3
 
|power=3
 
|level=5
 
|level=5
|armor=1 ([[Natural Armor|Natural]]) or 2 ([[Worn]])
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|armor=1 {{NA}} or 2 ([[Worn]])
 
|shields=None
 
|shields=None
 
|weapons=Any [[melee]]
 
|weapons=Any [[melee]]
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* [[Immune]] to [[Death]]
 
* [[Immune]] to [[Death]]
 
* [[Immune]] to [[Subdual]]
 
* [[Immune]] to [[Subdual]]
* [[Tracking]] 1/Life (Ex)
+
* [[Tracking]] 1/Life {{Extraordinary}}
* [[Stoneform]] 1/Life (Ex)
+
* [[Stoneform]] 1/Life {{Extraordinary}}
* [[Leap]] 1/Life (Ex)
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* [[Leap]] 1/Life {{Extraordinary}}
* [[Player Class]] ([[Healer]] 2) (T)
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* [[Player Class]] ([[Healer]] 2) {{Trait}}
 
* [[Altered Effect]] ([[Dispel Magic]]: [[Lost]])
 
* [[Altered Effect]] ([[Dispel Magic]]: [[Lost]])
 
* [[Altered Effect]] ([[Anti-Magic Zone|Anti Magic]]: [[Lost]])
 
* [[Altered Effect]] ([[Anti-Magic Zone|Anti Magic]]: [[Lost]])

Latest revision as of 21:59, 11 June 2018


When the God of the Dead wants to make sure someone stays buried, his favorite tools are the Anubites - a race of intelligent golems, brought to life through the will of the Gods and given a modicum of free will. An Anubite begins “life” as nothing more than an extremely elaborate statue or bas-relief carving of a jackal-headed man of heroic proportions. Through the prayers of the devout - or out of a sense of divine knowledge - the statues animate and are given life to carry out their duties as protector, and barring that, as avenger.
1001 Amtgardian Nights

Game Statistics

Garb
  • Silver sash
  • Egyptian garb
  • Jackal make-up
Requirements None
Monster Type Animation
Level 5
Power Rating 3
Armor 1 (Natural) or 2 (Worn)
Shields None
Weapons Any melee

Abilities

Vulnerabilities

Special Notes