Difference between revisions of "Experienced"

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'''[[Type]]: [[Neutral (Type)|Neutral]]'''<br>
+
Experienced is a spell used by:
'''[[School]]: [[Neutral (School)|Neutral]]'''<br>
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*1st Level [[Bard]]s
'''[[Range]]: -'''<br>
+
*1st Level [[Druid]]s
 +
*1st Level [[Healer]]s
 +
*1st Level [[Wizard]]s
  
'''[[Incantation]]:'''<br>
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{|class="wikitable"
None<br>
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! [[Type]]
 +
| [[Neutral (Type)|Neutral]]
 +
|-
 +
! [[School]]
 +
| [[Neutral (School)|Neutral]]
 +
|-
 +
! [[Range]]
 +
| -
 +
|-
 +
![[Incantation]]
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| None
 +
|-
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![[Materials]]
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| None
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|-
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! [[Effect]]s
 +
| A single [[per-life]] [[Verbal]] purchased becomes [[Charge]] x5 in addition to the normal frequency.
  
'''[[Materials]]:'''<br>
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'''OR''' a single [[refresh|per-refresh]] Verbal purchased becomes Charge x10 in addition to the normal frequency.
None<br>
 
  
'''[[Effect]]s:'''<br>
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This Verbal must be determined before the game begins and cannot be changed.
A single per-life [[Verbal]] purchased becomes [[Charge]] x5 in addition to the normal frequency.<br>
+
|-
'''OR''' a single per-refresh Verbal purchased becomes Charge x10 in addition to the normal frequency.<br>
+
! Limitations or Restrictions
This Verbal must be determined before the game begins and cannot be changed.<br>
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| [[Verbal]] must be 4th [[level]] or lower.
 +
|-
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! Notes
 +
|
 +
|-
 +
|}
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'''''See Also:'''''
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*[[Magic, Abilities, States and Special Effects]] for rules regarding magic.
 +
*[[Magic and Abilities]] for a list of all magic and abilities.
  
'''Limitations or Restrictions:'''<br>
 
[[Verbal]] must be 4th [[level]] or lower.<br>
 
 
'''Notes:'''<br>
 
None<br>
 
 
'''Used by:'''<br>
 
1st Level [[Bard]]<br>
 
1st Level [[Druid]]<br>
 
1st Level [[Healer]]<br>
 
1st Level [[Wizard]]<br>
 
 
[[Abilities Format Key]]
 
 
[[Category:Rulebook Terms]]
 
[[Category:Rulebook Terms]]
 
[[Category:Bard Magic]]
 
[[Category:Bard Magic]]

Revision as of 17:23, 3 February 2015

Experienced is a spell used by:

Type Neutral
School Neutral
Range -
Incantation None
Materials None
Effects A single per-life Verbal purchased becomes Charge x5 in addition to the normal frequency.

OR a single per-refresh Verbal purchased becomes Charge x10 in addition to the normal frequency.

This Verbal must be determined before the game begins and cannot be changed.

Limitations or Restrictions Verbal must be 4th level or lower.
Notes

See Also: