Respawn: Where and when players return to life. This can be after a period of time, instantly, in groups of a minimum size, at base, where they died, in a central location or something else. Players who Respawn do so with all of their carried
equipment intact,
Wounds healed, non-
Persistent Enchantments removed, and all
States and Ongoing
Effects removed. When designing a game keep in mind that dying should generally be the worst thing that can happen on the field. For instance when designing a Full-
Class game your Respawn counts should not be shorter than the longest negative field effect (60 seconds because of
Magic Balls). Alternatively dying can be penalized by having a finite life pool for the team as a whole.