Monster

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From the Rulebook

No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.
Examples
Centaurs, Dragons, Dwarves, Werewolves, Vampires, Deadly Slime.
Monster is a special class, playable only in games where the game designer and local monarch have given their permission for the class to be used. A player playing Monster in a class battlegame is identified by wearing two Eye Class Symbols. The eyes may be of any solid color on a contrasting background. A player’s level in the Monster class determines which Monsters they may portray. For more information and rules regarding the Monster class please refer to the Dor Un Avathar.
A fanged mouth on a red field: a common heraldry for Monsters

Monster Lists

A listing of all monsters for the current rules can be found here:

Additional monster resources

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions