Alternate Classes
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Through the development of the Rulebook Expansions, several alternate classes and archetypes have been introduced to add additional options for persona development and gameplay. Please note that not all kingdoms allow the use of alternate classes (check with your Prime Minister or Guildmaster of Reeves before attempting to play these classes). Archetypes are simply directions for heightened roleplay and do not require approval to portray.
Alternate Character Classes
- Bushi from The Book of Engoku
- Duelist from Nautical Nights
- Gypsy from By Night They Dance
- Pirate from Nautical Nights
- Thief from By Night They Dance
Archetypes
- Buccaneer from Nautical Nights - Assassin, Barbarian, Monk, Scout or Warrior
- Cultist from the Celestial Codex - Fighting classes (but No Paladins)
- Geisha from The Book of Engoku - Bard
- Holy Warrior from the Celestial Codex - Monk, Warrior, Archer, Scout or Paladin
- Jui Ken from The Book of Engoku - Monk
- Jungle Man from Welcome to the Jungle - Barbarian
- Metsuke from The Book of Engoku - Scout or Bushi
- Mounted Archer from The Book of Engoku - Archer
- Necromancer from By Night They Dance - Wizard or Healer
- Ninja from The Book of Engoku - Assassin or Scout
- Shadowdancer from By Night They Dance - Wizard
- Shinobi from The Book of Engoku - All Classes
- Sohei from The Book of Engoku - Monk
- Steppe Warrior from The Book of Engoku - Barbarian
- Swashbuckler from Nautical Nights - Assassin, Monk, Scout or Warrior
- Unholy Warrior from the Celestial Codex - Anti-Paladin, Archer, Assassin, Barbarian, Scout or Warrior
- Witchdoctor from Welcome to the Jungle - Druid
- Wushu from The Book of Engoku - Monk
- Yamabushi from The Book of Engoku - Druid or Wizard
- Zealot from the Celestial Codex - Barbarian