Cultist
Notice
This monster is from an out of date rule-set
An Archetype for all Fighting Classes (except Paladins) from the Celestial Codex.
Historical Data
The Dark Powers have never had a lack of charismatic leaders or slack-jawed servants to do their bidding.
Amtgard Description
Cultists come in two basic varieties: Followers and Priests. Priests are the spiritual leaders of the group and guide the cult as a whole to their ultimate goal. It is through the mouths of such clergy is the will of the gods made known - or so they’d have their followers believe. Equipped with fiery rhetoric and a near-inquisitorial approach to recruitment, these apostate clerics are often powerful spellcasters and their dealings with unholy conjurings are well known.
Followers, being grunts and minions of the lowest sort, do as they are told with typical mindless obedience. They are given simple jobs requiring little skill or training, mostly involving standing guard over some unholy relic, important site or overbearing Priest and giving their meaningless lives to the glory of the cause.
Garb
Long robes of a unified color or design, some sort of symbol of worship. This theme should be uniform with all of the other members of the cult. Otherwise, as appropriate to class.
- Essential/Suggested Spells (Priests): As priests tend to be high-level spellcasters, lists should be chosen in accordance with the dictates of the cause - namely anything that kills people and blows things up. Bardic Priests would focus more on Charm and Legend type spells, to better spread the dark word!
- Essential/Suggested Spells (Followers): Pretty much any ability that increases your chance of survival - or assures your enemies demise - is appropriate.
Roleplaying Notes
Your unswerving dedication to the Dark Path is the most important thing in your life. You have seen the path of salvation through eternal damnation and have dedicated your life to showing this truth to unbelievers and infidels of every kind - even unto your own destruction.
Weaponry
Priests should conjure a Diabolic instead of wasting points on weapons. Followers will use whatever is on hand, or whatever they are given by their masters.