Zealot

From AmtWiki

Notice

This monster is from an out of date rule-set

A Barbarian Archetype from the Celestial Codex.

Description

The world can be a terrifying place, and many men who would have otherwise surrendered to hopelessness, have found salvation in the words of wandering holy men. Having no possessions and little more than a tenuous grip on sanity, these self-proclaimed Zealots leave hearth and family behind to follow their saviours into battle against the forces of evil. Wild-eyed madmen, gaunt-faced urchins and crazed midwives can all be found in this rabble. They parade forth into combat, bellowing to their gods for strength and the final rest of blissful death.

Garb

In addition to your class sash, wear battered and torn robes of brown or grey material. Zealots generally eschew armour at all times, preferring to cloak themselves in the holy armour of their fury!

  • Essential Spells/Abilities: Berserk!
  • Suggested Spells/Abilities: Make sure if there is a Bard on your team, you get all the Berserk enchantments you can! In fact, a little good-natured prodding to that end wouldn’t hurt ...

Role-Playing Notes

Act berserk even if you're not. Scream and howl your righteous anger to the Heavens. Leap into the fray against Anti-Paladins, evil priests, the Undead and any other icon of evil you can find - even better if you have little chance of survival. Show deference to good Healers, Paladins and Holy Warriors of the same cause by following them into battle and defending such players against the attacks of their enemies.

Weaponry

Great weapons are the implements of choice for Zealots, as they prefer to cleave the foes of goodness into chunks before sending them off to the netherworld. When not Berserk, chuck some javelins before closing for combat if you must, but your basic goal should be to burn through the boring lives...